I really enjoyed this level. Exploring it is a lot of fun, and every area somehow feels unique. The scope is impressive, the gushing waterfalls gimmick is well executed, there's a lot to like here.
Of course, that doesn't mean its perfect. The level is big. A little too big. Splitting the level...
I'm really excited about this development! I can already see some cool stuff coming from this tool, perhaps a rendered character that doesn't look like it came straight out of a bootleg SNES game. Good stuff!
You know you want it.
This level is absolutely massive, and lots of fun as well. Plenty of slopes and hills to gain plenty of distance and height from, the flickies running around aimlessly, the "goal" sign at the end, lots of different ways to traverse the level... I could go on.
This feels like a level that came...
This month has been insane. SMS Reborn, Kirby, the Derp, Azure Paradise and now this?
To talk about the level itself, its great. I found myself really enjoying this one. The level design, gimmicks and enemy positions are done in a way so its tricky to navigate, but not impossible or unfair...
This is a solid level. There were admittedly a few moments where I got confused and accidentally backtracked, but I was having fun so I didn't really mind.
The custom music is definitely a pleasant surprise, not many custom levels for 2.2 go for that, let alone succeed. Kudos to you, good sir.
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