//right
freeslot("MT_WALL_NN6", "S_WALL")
mobjinfo[MT_WALL_NN6] = {
doomednum = -1,
spawnstate = S_WALL,
deathstate = S_INVISIBLE,
xdeathstate = S_INVISIBLE,
spawnhealth = 1,
damage = 0,
speed = 4*FRACUNIT,
radius = 8*FRACUNIT,
height = 8*FRACUNIT,
flags =...