With Krabs's blessing, I've adopted KRework and have been working on it to get it out of beta and refine it into something really solid.
KreworkD is a four-part mod. The base mod changes all characters to allow you to chain any action into virtually any other action, making the game more...
What now?
Adds new console variables for first-person and third-person FOV, and automatically switches your FOV when switching between the two views.
Why...
120 degrees is a pretty nice FOV for playing in first-person, in my opinion. It gives you a nice wide view and a feeling of speed...
Was hoping the OpenGL fixes from 2.2.5 would deal with these so I held off on it, but the left-right moving platforms just before the path split in THZ1 have these weird one-sided triangles sticking off them in OpenGL mode. They're only visible from the 'inside' of the platform, there's no...
Do you use mods when you play the game? Which ones? Any you'd like to give a shout-out to?
I use quite a few, so I reckon I'll go through them in no particular order to get us started.
First, just to get them out of the way, I use three that I made. I don't want this to come off as...
What does this do?
When you touch a diagonal spring, your horizontal movement controls become locked for a short time.
Uh... why?
Diagonal springs reset your horizontal *and* vertical momentum. They're generally placed with an intention to send you somewhere specific. But you still have a lot...
What does this do?
Have you ever noticed that characters' feet don't make any sounds? Modern Sonic aside, SRB2's characters sort of glide around in an eerie silence. You might not have picked up on that, but your ears did. And now I've said it, you'll never be able to stop noticing.
Get to the...
I've been working on a mod to add footstep sounds to characters when walking/running and a little 'thud' sound when landing on their feet. I've attached what I have so far, so you can check the code out to see what all it does if you want, that side of it is pretty much done, needs some tweaking...
I'm having an issue where the game freezes up for about half a second every so often. I'm pretty sure it's when new sounds or graphics are being loaded for the first time, like the first time I get certain shields or bop an enemy.
What does this do?
It changes the input to activate shield abilities from spin in air to spin + jump in air.
That sounds harder, why would I want to do that?
All of the vanilla characters, except for Fang, have a feature they can use with mid-air spin input, and with the current control...
This is the split path in THZ2, where one path is the turret puzzle and the other is the sequence of conveyors that goes through crushers.
The near half of the first conveyor slows you down as you pass over it in the direction that it's supposed to be moving. It's hard (but possible) to detect...
Rolling into the side of one of the small purple, bouncy mushrooms in Pipe Towers Zone puts you into a semi-permanent half-grounded, half-jumping state.
Rolling or spindashing, not jumping, into the side of the mushroom initiates the bug. While in this state, you have free control over your...
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