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  1. ElecRei

    ULDC: February - April 2020

    That's a very beautiful looking "old hunk of junk", I love the draping leaves textures on the trees. Is this going to include custom enemies from the source zone?
  2. ElecRei

    How to make an enemy spawn a object on death?

    I've read through the custom object tutorial and feel that I've grasped the basics of creating a custom object but got stumped on how to recreate an enemy like the Yellow Spring Shell. What I want to do is have an enemy drop something like a ring, spring, etc when the player destroys it. I'm...
  3. ElecRei

    fickle hearts and other parts

    Ok, that's too bad but I look forward to seeing it ported to 2.2. I definitely have a lot of ideas for levels with it in mind.
  4. ElecRei

    fickle hearts and other parts

    All the stuff you’ve posted so far Fickle looks amazing! I have a question though about the Axis2D, does Lua script you released here work with 2.2? I’ve started mapping again and the last time I did Lua wasn’t used yet so I’m not sure how compatibility with Lua works between SRB2 versions.
  5. ElecRei

    Unofficial v2.2 Discussion Thread

    I was wondering if anyone knows why all characters have the same stats (excluding jump height) now? Is it for balancing in multiplayer game modes? Will there ever be differences in character stats in the future, maybe not to the Speed stat but the other stats?
  6. ElecRei

    What if: SRB1 remake?

    Wow, that’s looking pretty good from what I can see from the gifs. I had no idea someone was doing an SRB1 remake.
  7. ElecRei

    Control feedback thread

    So after playing around in the Single-Player campaign for a bit with the new controls they're starting to grow on me. I play with keyboard controls and back in v.2.0.6 I had these as my mapped controls: W,A,S,D - Move foward, turn left, move backwards and turn right Jump - Space Spin - Left...
  8. ElecRei

    What if: SRB1 remake?

    An SRB1 Remake is definitely one of those things that if people wanted it someone would have made it. There's nothing to stop you from remaking the SRB1 levels for v2.2, I'd look forward to it.
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