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  1. BizarreWolf

    Minetrack switching is buggy

    This is a issue I encountered while making a minecart themed map months ago, but I ended taking a break from SRB2 and forgot to report it back then. I remembered about the bug when I resumed editing my map, and checked to see if this bug persists. It does, so here I am. I wanted to make two...
  2. BizarreWolf

    My votes for the Autumn 2020 OLDC

    Singleplayer 1st: Foliage Furnace Zone by Kwiin & Kanna 2nd: Overgrown Heights Zone Act 2 by InferNOr 3rd: Galactic Facility Zone by Mondongo 4th: Emerald Aether Zone by Krabs 5th: Alabaster Fountain Zone by BronsoKip 6th: Knothole Coast Zone Act 1 by Apollyon 7th: Gate Garden Zone by Ruberjig...
  3. BizarreWolf

    A few texture errors in THZ1

    There's a missing pipe texture and a grass texture not marked as "Lower Unpegged" located in the left tunnel near the beginning of Techno Hill Zone Act 1.
  4. BizarreWolf

    Moved Game crash in Techno Hill Act 1

    So, I was trying to get a perfect bonus in THZ1 when the game suddenly crashed. The very last thing I did before the crash happened was turn the camera around very quickly. The error window was blank, for some reason (no "SIGSEGV" message was shown). Here's the crash log: Error occurred on...
  5. BizarreWolf

    Fixed NiGHTS Mode menu bug

    I found a very interesting bug: if you delete a guest replay in NiGHTS Mode, the menu screen will change to the Record Attack one. It will go back to normal after you return to the title screen. This bug allows you to replay any NiGHTS stage as other characters besides Sonic.
  6. BizarreWolf

    Jumping on a moving FOF from below launches the player into the air

    As seen on the following GIF. This happens when the FOF starts moving up. This also happened once on the crumbling FOFs at the beginning of CEZ2.
  7. BizarreWolf

    Can I reset the player's momentum when jumping off an ascending FOF?

    I'm using FOFs that move up when the player spindashes on them as a stage gimmick. However, jumping while the FOF is ascending boosts the jump's vertical momentum. Because of this, the player could just spindash a bit and then use the boosted jump speed to get all the way to top (or even farther...
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