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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    Where I've been the past 6 months and the future of this WAD. Woah. Its really been 6 months, huh? I guess I need at least a textual update on this thing. But if you need a TL;DR that badly: School. Laziness. Sorry. I'll be back on this soon. If you guys want to know the full story: Lets just...
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    Okay, fine, I will change some crushers to repeating crushers, but only the fast ones and "situationally bad" ones (I'm keeping the ending of the act tense). Also, don't compare Mystic Cave to Mine Maze. They're two completely different things AND those crushers did look very odd!
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    The thing about crushers is that they make a lot of noise (see DCZ1, I really wanted to cut the goddamn noise but I just couldn't) and if you don't make them fast, they're a pushover. They also seem very robotic, you know, rock ceiling moving up and down like its natural, and with them you can...
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    Hey everyone! I told myself 4.2 was taking too long and I already made a lot of changes that needed changing, so I released it today! NO, ITS NOT RUSHED! It has everything I planned to do! Except some stuff, like a quarter of stuff. I felt like it stuck better and that it should stay. Also, this...
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    Its been long enough hasn't it? I'm sorry if 4.2 is taking too long for some simple changes, I can promise you this week or the next I'll get it done. I've been somewhat lazy, and for that I apologize, however, I want to show you what the first 9 levels looked like at the start to make up for...
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    Really? ffffffrick.
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    Glaber, will you port just the first ten levels? I can assume you'll just do those, however, tell me now cause I don't want to just pop up with no new levels. I mean, they will be mine and thus they'll be different in comparison to yours, but if you're working on the 27/28/idk acts, I want to...
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    There you go! Separate download for separate demo character wad. Took us 18 years to get xmasonic in Egg Rock, but the wait was worth it! Also, physics may not be possible. This is my first completed wad, I don't know how hard it would be to change the physics.
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    Sure, you want it to replace the 2.1 characters like in the demo wad or do you want it to be additional characters? The Sonic and Tails sprites in the selection screen are the same as the 2.1 characters tho.
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    Heh, yeah. So far THZ is completely done, the second acts of GFZ and DSZ are barely playable but first and third acts of both zones are done and the last 2 acts of the TGF experience are also complete, so we have somewhat a bit of progress, but I wouldn't look forward to it being done this year...
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    Thanks a lot! If the public really wants to, I will separate the characters and put them in a wad and submit that in submissions or just add it as an extra file in the OP. Again, thanks a lot, exoect more updates in the future!
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    Detons: they'll be brought back to their old versions and their locations will be fixed to either fit the old ones or just not be annoying, no further need to discuss that. DSZ Spikes: well then, they'll be placed in fewer quantities more separated from each other, is that ok? Sky slime: A thok...
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    Thanks a lot for offering help for the wad. Ring boxes: I didn't notice this at first, I thought the two ring boxes in the demos were the same, I will fix this. Item boxes: This is a problem I have with SRB2. The item boxes reuse some sprites for when the item pops up after destroying the box, I...
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    No, yeah, I always thought there was a problem, but I always considered keeping it very similar to the original. Either way, updated it, now the whole game has checkpoints (Except for most secret levels). There are not that many, its just to not go back to the beggining and lose all progress...
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    First thing, calm down, please. Second thing, I didn't put checkpoints cause it didn't fit the theme of the demos. But you're right. You're absolutely right. I'll put checkpoints and I'll make update 4.1 or something. But don't expect many checkpoints. Third, we already went through this. This...
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    Yeah...that's kind of the point. There were never any checkpoints ever in the original games, so I can't put those. Second, when the paths split, take right. Upper path for tails/knuckles, lower path for sonic. If you come from the upper part to when the paths join, take the last room instead...
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    I love the fact that you can finally play the maps now with this finished single player campaign! Yeah, this is just demo 5 if demo 5 was the finished scrapped maps with the new mechanics, new physics and some "new" enemies like buzzers. I kept in touch with the original and thus used no other...
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    Yeah, I get the complaints. Honestly, this was a remaster before Update 3, the first one that was official and the first one to be uploaded to the submissions page, was less demo 2 and more 2.1. The original maps didn't have old music or old skybox, no new textures. It used all that 2.1 had to...
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    I was fearing people would confuse the two, so let me explain something. This wad's purpose is to somewhat answer the question: "what if Sonikku and SSNTails went with the old scrapped maps?". The wad was mainly made because I see "the past" as a museum. This is more a way to complete the old...
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    SRB2 Demo 2 Remaster - 2.1.17, Beta 1

    This level pack is a remaster of the 20 scrapped maps that SSNTails made for the single player campaign for Demo 2 with some improvements in some unfinished cases, the official first 4, 3 completely new maps, 7 special stages from Demo 4.35 and some secret stuff. This level pack was made with...
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