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  1. Callum

    SRB2 Version 2.2 Release

    I'm just an old face stopping by for the first time in 10 years or so, but I just wanted to say congratulations on the new release. SRB2 has come a long, long way since the last time I was working on it, and I'm so glad that there are new people who are much more talented and dedicated than I...
  2. Callum

    Anyone else occasionaly just visit these forums to see how they've grown?

    Let me put it this way, this is my first post in about a year and a half. But I'm still active, honest! At least, now I am...
  3. Callum

    Sonic's "spin attack's" color location

    That's because a compiled program is not made up of human-readable source code ;P
  4. Callum

    Fixed Shield glitch in ACZ1

    Now fixed in private trunk. ;)
  5. Callum

    Fixed Special Stage Tokens break Mario Blocks

    If it's not too much trouble, can you please upload a test map with the problem?
  6. Callum

    Fixed ERZ2 - The 2D mode triger is not set up properly

    The triggers have been reconfigured in private trunk.
  7. Callum

    Problem with MF_FIRE flag

    Do you mind uploading a test map/SOC for this bug?
  8. Callum

    SRB2 Console Ports info (PS3 r6752)

    Y'know, I don't HAVE to code these ports for you guys if you are going to complain about how long I'm taking... The Wii port has to wait since, quite simply, my Wii is fucked, and I'm going to get a new one soon. The DS port is unlikely to ever be usable. The PS3 port is on hold until it is...
  9. Callum

    How old are you?

    I'm 18, my birthday is November 21.
  10. Callum

    Fixed The Console Command "GRID" is broken

    I guess so, but first I need to know what this command is actually supposed to do, since this topic and the Wiki both have kinda ambiguous explanations. :P Because of this, I'm doubting the usefulness of the command.
  11. Callum

    Fixed The Console Command "GRID" is broken

    I don't think this command is ever likely to be fixed.
  12. Callum

    Fixed GameOverTics is on Bizarro time

    Okay, I think I'll sort something about this. This isn't a bug, just a really unintuitive way of doing this.
  13. Callum

    Fixed Console still appears on menu

    The console only does that when you press the console button and then open up the menu, anyways...
  14. Callum

    Won't Fix Resolution Problems

    SRB2 is only designed to be run at a 16:10 resolution (or any multiples or 320x200). We don't officially support other resolutions, unfortunately.
  15. Callum

    Won't Fix High polling rate mice and DirectInput

    AJ has it, I guess. IMO you don't need mouse polling times that fast anyway ;P
  16. Callum

    Fixed Player isn't affected by current if fallen through no-current FOF

    Seems to be fixed in private trunk.
  17. Callum

    Fixed DSZ lighting errors

    In my current version of DSZ1, it seems to be fixed, apart from the issue with the crushers (I think that's a game bug...).
  18. Callum

    Confirmed Player can't get hurt or collect ring if changed into spin state and damaged

    Hmmm, maybe a Spinner linedef executor or something then...
  19. Callum

    Confirmed Player can't get hurt or collect ring if changed into spin state and damaged

    Linedef Type 425 shouldn't be used to change the player into the spinning state. It doesn't set PF_SPINNING or anything like that, so no wonder it would screw up things. The Spinner sector type should be used instead. But I don't get why it can't be used with intangible FOFs. I think it should...
  20. Callum

    Fixed GameOverTics is on Bizarro time

    Well, that sounds a bit confusing to me...
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