Wow, nice Mario Kart reference there, though.
But, in Mario Kart, the items that are circling around you can still hurt map objects like players and enemies.
Um, the homing ring doesn't chase the nearby player, instead, when you're the server, it chases node number 1, when your a player, it chases the server.
I have 2 suggestions, I want to gain points when I hit an NPC with any type of ring, I would like to change NPCs' colors manually like: addnpc normal/push <color>.
When I was playing a map with slopes in OpenGL, the shadows pretty much goes on top of the player. No GIF, OpenGL doesn't let me record GIFs ._.
EDIT: Looks like this thread was duplicated from the original one which is right here: https://mb.srb2.org/showthread.php?t=41547
Sorry for the long wait, and yes there were fiends in Final Demo 1.09.4, not the 1.09.4 that doesn't have wads loaded. It comes with the wad TheMansion.wad which specifically comes from this thread: https://mb.srb2.org/showthread.php?t=36478
Well uh, ThatAwesomeGuy73 told me about this long time ago I mean 1-2 years ago and it looks pretty cool though. EDIT: Damn it, I forgot this was made in 2014.
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