Search results for query: *

  1. Zwip-Zwap Zapony

    Won't Fix [Android] "Scale Divider" resets on game reboot

    Using v2.2.8 of the official Android port, the "Scale Divider" setting ("nativeresdiv" convar, cv_nativeresdiv internal source code name) gets reset to the default value of 3.0 whenever the game is rebooted. This setting controls the game resolution if "Use Native Resolution" ("nativeres") is...
  2. Zwip-Zwap Zapony

    Fixed Pyre Fly's flames appear on top of nearby walls

    If a Pyre Fly makes a fire aura around itself while near a wall or a pillar, it can create fire inside of the wall/pillar. The fire will then automatically adjust itself to appear on top of the wall/pillar to avoid being out of bounds, even if this causes the fire to appear much higher up than...
  3. Zwip-Zwap Zapony

    "Complete game" unlockables don't unlock if you force yourself out of the credits

    "Complete game" unlockables don't unlock if you force yourself out of the credits Having deleted my save data to start fresh on SRB2 today, I beat the game in v2.2.2, reached the credits, was unable to skip the credits using jump, spin, pause, Escape, et cetera, and resorted to using the...
  4. Zwip-Zwap Zapony

    NiGHTS rolling is wrong from behind

    In NiGHTS mode, the game uses automatic "sprite rolling" to rotate the players to make them point up or down while flying around. But this sprite rolling is relative to the view, so if NiGHTS players are viewed from behind (not possible outside multiplayer), their sprite will be rolled the wrong...
  5. Zwip-Zwap Zapony

    MTF_EXTRA is not defined in dehacked.c

    For whatever reason, the first MAPTHINGFLAG_LIST value in v2.2.0's src/dehacked.c is NULL, not "EXTRA". Source: [Link] This means that MTF_EXTRA is unavailable for use in Lua stuff. I'm not sure if changing that to say "EXTRA" instead of NULL is the only thing that needs to be done in...
  6. Zwip-Zwap Zapony

    Fixed Spike sprites are 1 pixel off-centre

    The "srb2.pk3/Sprites/Hazards/Spikes/USPKA0" sprite's mid-point is 1 pixel to the left of the centre in v2.2.0. The same might also apply to the USPKELER and USPKFLFR sprites, as they have 3 pixels to the left of the mid-point yet 5 pixels to the right of it, but that might be a bit more...
  7. Zwip-Zwap Zapony

    Fixed Knuckles can climb on non-thok barrier skybox walls

    There are some areas in the vanilla SRB2 campaign where there's a point that the upper wall turns into a skybox wall, while the player can still walk underneath and it's not a thok barrier. Apparently, Knuckles can climb on the skybox part of those walls. While climbing from the visible wall up...
  8. Zwip-Zwap Zapony

    Lockon markers show up in split-screen for the other player

    There are some cases where a lockon arrow/marker is shown above something, to mark it as a target. This is used to show what the target would be for the Attraction Shield/custom character homing attack, for example. This marker is client-side, judging by the source code spawning the arrow...
  9. Zwip-Zwap Zapony

    [Open Assets] Steam Library icons for SRB2 v2.2

    Steam Library icons for version 2.2 of SRB2 This submission/"add-on" is not for use in SRB2, but is instead for use about SRB2, in Steam. It's possible to add Sonic Robo Blast 2 to one's Steam Library as a "non-Steam" game, allowing the game to be launched through Steam and thusly have...
  10. Zwip-Zwap Zapony

    Confirmed "Run Retry" doesn't work on gamepads

    In Record Attack and NiGHTS Mode, the "Pause / Run Retry" control switches functions from quick-pausing the game to restarting the attempt if you hold it for a bit. However, when bound to a gamepad instead of a keyboard key, pressing "Pause / Run Retry" on the gamepad results in the game...
  11. Zwip-Zwap Zapony

    Fixed [Mild spoiler] can prevent jumps

    Warning: Mild spoiler ahead. It's not about something that didn't exist in 2.1, though.[/SPOILER]Environment: SRB2 v2.2.0 (32-bit), on a 64-bit Windows 10.
  12. Zwip-Zwap Zapony

    Controller Input Gets Ignored Sometimes

    Sometimes, when a controller/gamepad/joystick button (or even axis) is changed (from being pressed or de-pressed), the result might not happen in SRB2. This can range from pressing jump not making you jump (while letting you jump the next time) to letting go of spin not making you stop flying...
  13. Zwip-Zwap Zapony

    [Exe Compiling] R_OpenGL.dll for SDL?

    In the past, when making EXE mods, I've had to compile the game as direct-draw in order to get r_opengl.dll, and then SDL to get the EXE I want. Now I'm trying to compile an edit of SRB2PlusC, but it has some SDL-only functions (for the sound position stuff), so the direct-draw build won't...
  14. Zwip-Zwap Zapony

    Using CON_Ready() in the source code?

    As some of you may know, I've been working on customizable menu controls. I've now been trying to optimize it and such with what I've learned (as well as make it compatible with the current source code), but just like last time, I still can not get CON_Ready() to work, however since that...
  15. Zwip-Zwap Zapony

    Zappy's Fabulous Fruitions

    fruition, noun, meaning #1: the realization or fulfilment of a plan or project. Welcome to one of the many threads about stuff people are/have been working on for SRB2. Despite how many threads like this there are already (which is not a bad thing), I've still decided to post one of my own...
  16. Zwip-Zwap Zapony

    (EXE Modding) Making an "extern INT32" thing be considered integers when compiling?

    (EXE Modding) Making an "extern INT32" thing be considered integers when compiling? I'm working on an EXE modification, where I want to check a struct thingie through the "case" of a "switch (variable)". However, when I try to compile it, even though it can only ever contain integer numbers...
  17. Zwip-Zwap Zapony

    Fixed [2.1.17] Releasing Shift while other Shift is held un-Shifts

    When working on customizable menu controls (still working on it), I noticed a potential error, tested it to see if it would happen in-game, and it does happen. Specifically, if you hold one of the two Shift buttons, stuff you type becomes upper-case, holding the other also makes it...
  18. Zwip-Zwap Zapony

    Fixed OpenGL always renders at 16:10 aspect ratio

    Software rendering renders at the appropriate width/height ratio selected. But hardware rendering (OpenGL) seems to always render at 16:10 (the "green resolutions"), even if that doesn't match up with the width/height ratio selected. See the attached screenshots for an exaggerated example...
  19. Zwip-Zwap Zapony

    SRB2 Soundfonts?

    I'm going to assume that most of SRB2's music is composed digitally. (What do I know, it might all just be live recordings or magic or something.) So, to put it simple, I'm interested in knowing which soundfounts, or at least some of the soundfonts SRB2 use, provided they're free to use. I...
  20. Zwip-Zwap Zapony

    Pre-Modified Games Can Save Data

    The title makes... about 2% sense, I think. So to give it a description, if you boot the game fresh, it's not modified. If you add a file which modifies the game without game data, it becomes "full-modified". If you add a file which has custom save data, it becomes "half-modified", even if the...
Back
Top