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  1. Zwip-Zwap Zapony

    [Open Assets] Steam Library icons for SRB2 v2.2

    Steam Library icons for version 2.2 of SRB2 This submission/"add-on" is not for use in SRB2, but is instead for use about SRB2, in Steam. It's possible to add Sonic Robo Blast 2 to one's Steam Library as a "non-Steam" game, allowing the game to be launched through Steam and thusly have...
  2. Zwip-Zwap Zapony

    Controller Input Gets Ignored Sometimes

    Sometimes, when a controller/gamepad/joystick button (or even axis) is changed (from being pressed or de-pressed), the result might not happen in SRB2. This can range from pressing jump not making you jump (while letting you jump the next time) to letting go of spin not making you stop flying...
  3. Zwip-Zwap Zapony

    [Exe Compiling] R_OpenGL.dll for SDL?

    In the past, when making EXE mods, I've had to compile the game as direct-draw in order to get r_opengl.dll, and then SDL to get the EXE I want. Now I'm trying to compile an edit of SRB2PlusC, but it has some SDL-only functions (for the sound position stuff), so the direct-draw build won't...
  4. Zwip-Zwap Zapony

    Using CON_Ready() in the source code?

    As some of you may know, I've been working on customizable menu controls. I've now been trying to optimize it and such with what I've learned (as well as make it compatible with the current source code), but just like last time, I still can not get CON_Ready() to work, however since that...
  5. Zwip-Zwap Zapony

    Zappy's Fabulous Fruitions

    fruition, noun, meaning #1: the realization or fulfilment of a plan or project. Welcome to one of the many threads about stuff people are/have been working on for SRB2. Despite how many threads like this there are already (which is not a bad thing), I've still decided to post one of my own...
  6. Zwip-Zwap Zapony

    (EXE Modding) Making an "extern INT32" thing be considered integers when compiling?

    (EXE Modding) Making an "extern INT32" thing be considered integers when compiling? I'm working on an EXE modification, where I want to check a struct thingie through the "case" of a "switch (variable)". However, when I try to compile it, even though it can only ever contain integer numbers...
  7. Zwip-Zwap Zapony

    Fixed [2.1.17] Releasing Shift while other Shift is held un-Shifts

    When working on customizable menu controls (still working on it), I noticed a potential error, tested it to see if it would happen in-game, and it does happen. Specifically, if you hold one of the two Shift buttons, stuff you type becomes upper-case, holding the other also makes it...
  8. Zwip-Zwap Zapony

    Fixed OpenGL always renders at 16:10 aspect ratio

    Software rendering renders at the appropriate width/height ratio selected. But hardware rendering (OpenGL) seems to always render at 16:10 (the "green resolutions"), even if that doesn't match up with the width/height ratio selected. See the attached screenshots for an exaggerated example...
  9. Zwip-Zwap Zapony

    SRB2 Soundfonts?

    I'm going to assume that most of SRB2's music is composed digitally. (What do I know, it might all just be live recordings or magic or something.) So, to put it simple, I'm interested in knowing which soundfounts, or at least some of the soundfonts SRB2 use, provided they're free to use. I...
  10. Zwip-Zwap Zapony

    Pre-Modified Games Can Save Data

    The title makes... about 2% sense, I think. So to give it a description, if you boot the game fresh, it's not modified. If you add a file which modifies the game without game data, it becomes "full-modified". If you add a file which has custom save data, it becomes "half-modified", even if the...
  11. Zwip-Zwap Zapony

    Fixed Teetering disregards Slopes

    I originally reported this... like, a few days before 2.1.15 was released. Then I was told "2.1.15 isn't out yet, report it again if it's still an issue by then". It's still an issue, so here's a copy-paste of my previous bug report on this: So, we probably all know what "teetering" is. It's...
  12. Zwip-Zwap Zapony

    Making a Linedef Executor Trigger in Lua?

    So... Linedef Type 443 allows us to use Lua functions when triggered by a Linedef Executor Trigger. But the vanilla Linedef Executor Triggers are sort of limited. So, as a random example, is it possible, and what would be the easiest way, to check "if mobj.player and...
  13. Zwip-Zwap Zapony

    Teetering disregards Slopes

    So, we probably all know what "teetering" is. It's when you're standing near an edge you could drop off, and start balancing. We probably also know SRB2 has slopes past 2.1.14. There's just one problem about that... Teetering isn't set up to support slopes (yet), instead only going by sector...
  14. Zwip-Zwap Zapony

    Custom Springs + Ambush = Not rotated 22.5*

    Disclaimer: Untested as of yet. I haven't finished setting up the states for this custom spring yet. But the source code doesn't lie (all the time), does it? So while making a custom blue diagonal spring object for use in levels, I noticed something in the source code. In p_mobj.c, at around...
  15. Zwip-Zwap Zapony

    Player can get squished before Lua code is run

    Just for fun, I tried to make the player object very non-tall to see if I could run under tight spaces this way. Didn't quite go as planned. [GfyCat link] If the space is so small a player will automatically spin, the player will spin regardless of the player height set in Lua (or die if the...
  16. Zwip-Zwap Zapony

    Lua ConVar Questions

    Alright, basically I'm trying to make a little Lua script to draw custom HUD at a user-specified scale, but I've run into some issues, so I have 2 questions. 1 - How do I set a "float" console variable's default value to a decimal number? If I type 1, it becomes 1, of course. But if I type 0.75...
  17. Zwip-Zwap Zapony

    Getting player number in Lua?

    Basically, I want to do some HUD stuff through Lua, where the outcome will be different for split-screen player 1 and player 2. So far I've tried "if splitscreen==1 and player==0" and "if splitscreen==1 and player==1". Neither worked, so I tried to print the number of the player structure into...
  18. Zwip-Zwap Zapony

    Fixed [2.1.15] FlipCam2 is not initialized

    In both the public "next" (tested) and "master" branches of the source code, as well as the released compiled 2.1.14 (tested), the console variable FLIPCAM2... exists, but is not initialized, and thus can't be used or set, meaning player 2's third-person camera in split-screen can't flip in...
  19. Zwip-Zwap Zapony

    Unclimbable FOFs?

    I'm probably missing something incredibly obvious, but I'm making an outdoor map where a water FOF is touching the thok barrier so the barrier's flat won't render, which I've decided to come around by making the original barrier a normal sector with a new thok barrier surrounding it, and a...
  20. Zwip-Zwap Zapony

    MD2s lighted from the right

    After compiling the currently-latest version of the "Next" branch of the game (though with the "Colour Changing MD2s" merge request's two changed files included), I've noticed MD2 models in OpenGL are lighted from the right. The angle which is right-wards for the Thing, that is. Here's an image...
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