I wanted to add some new sprites to do a final boss.
But of to a lot of sprite mistake.
STATE S_MVSTAND1
SPRITENAME = F001
SPRITEFRAME = A
ACTION A_FaceTarget
DURATION = 2
NEXT = S_MVSTAND2
STATE S_MVSTAND2
SPRITENAME = F001
spriteFRAME = O
ACTION A_BunnyHop
DURATION = 1
NEXT = S_MVSTAND3...
How do I do to edit my socs, because I don't have a number of things or states?
I am not speaking about the version 2.0.7.
FRAME 1800
SPRITENUMBER = 11
SPRITESUBNUMBER = 1
DURATION = 1
NEXT = 1801
ACTION A_FindTarget
VAR1 = 222
VAR2 = 0
FRAME 1801
SPRITENUMBER = 11
SPRITESUBNUMBER =...
I am making a map, in him I placed that line type but it is not working. I know that it is used in EGZ2, I don't want to copy, I already made equal and it didn't work. Do they think am making something wrong?
And did I also place water in the place, will it be that has problem?
Wrong?
I was looking at some pictures of the updatings of the 2.1, and I saw the image below.
The soon of her it will be different from the other ones, or something like that?
Well, I wanted to ask some things about that new function that I didn't see in other posts. I found interesting this function. I am reading all the messages below!
Is LUA script very difficult of learning? Will it be used in the new version in something? Or will it just be for wads?
Hello, I am here new, I hope to be specific.
Wanted to do a SOC that did Eggman of GFZ3 to throw explosive rings.
Is that easy, but as does so that the rings thrown by Eggman can they push the far away player when it be gotten right?
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