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  1. JayCee

    I have a question about the Sonic Robo Blast 2 Workshop.

    I tried searching through the discord to see if this question has been asked before, no luck. What I did see was just the general advice of "Don't host workshop mods". From my understanding, since the Workshop holds illegal mods (such as the Red Sphere section) which contain stolen content...
  2. JayCee

    What is your (or one of) all time favorite srb2 level/s and why?

    May be a bit of a strange opinion but Prismatic Angel Zone 1 is one of my favorite stages in SRB2. Dunno if it's because I'm a masochist or what, but it's always been really satisfying to me to master that level with less vertically-inclined characters, like Sonic, Amy, Fang, etc. Breaking it...
  3. JayCee

    SMBZ Metallix Concept

    Really? Should I take off CA_FLOAT from him and make my own unique hover, then? That might be a little more painful, but I can understand what you mean by it causing less bugs. Though, if he is going to hover, then having it on Jump+Jump would be better for player convenience IMO over putting...
  4. JayCee

    SMBZ Metallix Concept

    Guard now works as a concept-- a pity shield is applied while holding Custom 2 while either in the air or hovering.. Still slightly buggy since the code recognizing holding jump as hovering, though I think it's not too big of an issue. Only bug I've noticed is that you can't get any other...
  5. JayCee

    SMBZ Metallix Concept

    Alright, today I woke up and chose programming. Usually I choose procrastinating, but a change of pace is always nice. So I've already made up the mock psuedocode in my head for how the Guard will work. Given that it's the easiest ability to work with and I don't have an entire understanding of...
  6. JayCee

    SMBZ Metallix Concept

    I think the first major challenge for me is going to be custom abilities. Even something as simple as a guard looks like a ginormous task. The first thing I need to do is study a bit more of LUA. I already poked around in a few character mod PK3s to try to get an understanding of how to make a...
  7. JayCee

    SMBZ Metallix Concept

    Thanks for the advice, did what you said and already got everything set up. Character select works, sprites look fine, and already got the jump worked in. Cheers!
  8. JayCee

    SMBZ Metallix Concept

    I've been meaning to mess around with LUA in order to get myself back into programming and I figured a fun way to do it would be to work on a concept I wrote to myself back in August. After re-watching SMBZ and watching the Episode 1 Reboot with my friends, I thought it'd be cool if somebody...
  9. JayCee

    i wanna post something stupid here but im not but ima ask what u like about SRB2 Demo

    I was really young around the 1.09.4 days of SRB2, but I did play quite a bit. Tortured Planet, Mystic Realm, SRB2 TBE, and SRB2JTE were some of the mods that I remember vividly. Characters like Nitemare, Hinote, and SMS/HMS are staples when it comes to nostalgia. Vanilla campaign was tried and...
  10. JayCee

    Big update for the SRB2 Roblox Remake

    Regardless, if this is supposed to be a "Remake" of SRB2, you're better off sticking with what already exists (While giving credit, of course,) so that you can make a better baseline. For example, if you make GFZ Act 1, you can then use that as a testing ground for things like a score/timer...
  11. JayCee

    Big update for the SRB2 Roblox Remake

    So far the game is just a baseplate with random textures, a blocky "hill" that the player can jump on, a basic speed pad, and randomly placed rings. It's not much, but it's definitely something considering how ambitious this project can be. More importantly I think your idea of making the...
  12. JayCee

    Could a "Doomsday Zone" like stage work in SRB2?

    This. If anything, SRB2 has its own unique plotline that leads to the "big bad final eggman" just like any other traditional sonic story. Sonic 2 had the Chaos Emeralds, Sonic 3 had the Master Emerald, Sonic Unleashed had Dark Gaia, Sonic Generations had the...time thingy..you get where I'm...
  13. JayCee

    Could a "Doomsday Zone" like stage work in SRB2?

    The lack of ability to make an infinite stage, as you said, could potentially be made up for with a loop. You could just continue to teleport both the boss and the player(s) to the beginning of the "loop", and for each subsequent teleport, reset the ring/item/hazard spawns. Personally for a...
  14. JayCee

    Could a "Doomsday Zone" like stage work in SRB2?

    This is essentially the only way I see a "Super Sonic" boss looking like in SRB2. However, it's possible to create a 3D Doomsday Zone in the same manner-- you create a long map with an invisible floor, put rocks that cause knockback, and add lots of ring spawns while you chase a boss. The thing...
  15. JayCee

    How SRB2 approaches 2 Button gameplay

    The simplest version of a "Sonic Exclusive Emblem" I could think of would be a room that isn't high enough to be cheesed by Tails's fly, can't be climbed up by Knuckles, and doesn't give enough space for Fang to bounce away. The emblem would be locked in a thok-sized hole that could only be...
  16. JayCee

    How SRB2 approaches 2 Button gameplay

    I apologize, I'll rephrase. Controller players would not be able to utilize Jump+Spin abilities as effectively as most PC players, unless you play claw or have a different control scheme like using the controller's triggers to jump and spin...which is evil. To answer your devil's advocate...
  17. JayCee

    How SRB2 approaches 2 Button gameplay

    To play devil's advocate, why propose or discuss the addition of Jump+Spin abilities if they won't have tutorials? Following your logic, the player should be able to boot up SRB2, play as Sonic, and immediately know how to move, look around, Jump and Thok, spindash, and Jump+Spin all without any...
  18. JayCee

    How SRB2 approaches 2 Button gameplay

    The discussion centered between SRB2 and Adventure isn't to propose additions based on the Adventure games, but rather to see what people think of Jump+Spin abilities in SRB2. As he stated, it came to his mind after reading the thread about Sonic's Thok. Not only that, he explains where SRB2 and...
  19. JayCee

    the best srb2 custom map

    Prismatic Angel Zone 1 from Mystic Realm. Back when I was a kid, the stage posed such a terrifying challenge with paper-thin platforms and precise platforming (for Sonic at least) and it was such a thrill playing it knowing that one misstep leads to lost progress or even death. Now that I'm...
  20. JayCee

    Fang character discussion thread

    Good grief, next thing we know people are going to be discussing custom characters. I think Fang is perfectly fine and a welcome addition to SRB2's default roster. There's a level of mastery that allows you to blitz through levels with cleverly placed bounces, with the only thing in your way...
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