This can be seen in a lot of old v2.1 levels/map packs that have them, for example The Emerald Isles (TEI).
If you attempt to use Action 313 in order to check if no enemies are in a sector in order to trigger a certain action such as opening a door, nothing happens.
Thing is, I'm unaware of...
Normally, if emerald hunt things are placed in a map, one sees a radar and the player is required to obtain three emerald shards.
Now, there is no radar, and collecting one emerald shard ends the level.
I attached a .wad for evidence. It can be played on 2.1 for comparison to see that it...
First released map of mine, took a few weeks to put together. Map making for this game takes a while to get used to.
Concept behind level is that I wanted to make an interesting water level. Usually water levels suffer from slowdown and some frustration so I wanted to alleviate some of that...
Was wanting to ask a few questions as I'm wrapping up making a level and wanted to do another sweep of cleanup soon, but there's some questions either unanswered or solutions I think could be better.
OpenGL
This is probably the most apparent. I've had several times (and even now currently)...
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