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  1. the bad at naming guy

    how to change an existing s_skin

    ok so is there a way to i modify the s_skin of an already existing character like sonic
  2. the bad at naming guy

    Tracking rings in nights stages without rings

    ok so i made a mod that changes how the nights stages work, giving you a powerup when you get a certain amount of rings, but this doesnt work when the rings are replaced with other stuff so is there any way i can track those
  3. the bad at naming guy

    SRB2 2

    the bad at naming guy submitted a new resource: SRB2 2 - Well, i guess you could say this was a SRB2.... 2! Read more about this resource...
  4. the bad at naming guy

    How can i add SFX

    here i am again with another extremely simple question, how can i write code to play a sound effect when i press a button
  5. the bad at naming guy

    [Open Assets] Fang 2

    the bad at naming guy submitted a new resource: Fang 2 - If Fang is so good, then why isnt there a Fang 2? Read more about this resource...
  6. the bad at naming guy

    how to remove rings

    ok so i made an ability where it removes rings from the player when you press c1 but for some reason player.mo.health always equals one and when i try to subtract from it it makes sonic disappear. Is there any way i can remove rings?
  7. the bad at naming guy

    mapping melee to jump

    ok so i'm making a mod and I need to map the melee ability to happen whenever you press jump (don't ask). is this possible or is there a way I can make the game think you pressed spin when you press jump (without having to map it in settings)
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