I must apologize. I wound up abandoning this project and dropping off the face of the earth due to personal reasons.
If anyone wants to use/continue this project for 2.1 or otherwise, please feel free.
Indeed it does, how embarrassing. That would be what I get for testing almost exclusively in team match. There will be a fix for that in the next version.
New version is now up.
EDIT: Turns out that due to my stupidity, getting hit by a flame jet crashes the game. I will release a fix with possibly a few other things in the near future. Until then, try not to get hit.
To be honest, I don't like weapon panels dropping in vanilla SRB2 either.
Sonic is a big problem here (not that he isn't just as big of a problem in vanilla) but I do not want to nerf him in a way that ruins him, but I think I have an idea of how to do that. Something that makes thokking...
Had some good matches last night. Mulling over changes to item drop mechanics. Considering having weapons, emeralds and possibly flags drop on death instead of hit.
Going to need a good CTF test before making that decision though.
The rationale behind this mod is to make SRB2's gameplay deeper and more interesting without compromising its essence.
This quick new version was required to fix a gamebreaking bug, but also has a few other changes while we're at it. Hopefully I didn't break anything else.
Also because this...
If we're going that route, anybody who plays multiplayer in this day in age is going to notice this game has no lag compensation and very few non-home connection hosted servers and then never try netplay again. I am not arguing that circuit isn't a shallow gamemode, because it is. It just seems...
Running Win7x64 with a Logitech G500 mouse:
If I set my mouse polling to 1000 (1ms) SRB2 will periodically not register my mouse clicks if I am clicking faster than a certain rate (as fast as one might double click) but if I set my polling rate to 125 (8ms) I never seem to have a problem. I...
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