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  1. SpideyFan360

    Adventure Sonic (v1.8b)

    >30 Types Oh you sweet summer child :worry: In all seriousness tho, Rails are straight up becoming one of the biggest SRB2 mods we've had in recent memory. All the potential new level layouts are gonna be super exciting to see!
  2. SpideyFan360

    Modern Sonic V5.12

    I don't want to potentially give spoilers but are the missing sprites for Modern V6 important enough to warrant waiting it out? I'm curious on what specifically it is. I'm personally more than ok with waiting with option B but if the sprites aren't *Mandatory* then Option A doesn't sound bad...
  3. SpideyFan360

    Adventure Sonic (v1.8b)

    The JeckJims Model pack hasn't been updated in a while, simply put when Jeck updates it Adventure Sonic will have the proper animations he's missing
  4. SpideyFan360

    Sonic X (X-Sonic) Progress

    If we're talking about Custom themes/remixes, Gotta Go Fast should be for Speed Shoes, and Sonic Drive (Japanese OP) should be Super Forms. I think Sonic's theme in the Japanese version would work for an Invincibility theme.
  5. SpideyFan360

    Adventure Sonic (v1.8b)

    Hmmm, you might have to use "getallemeralds" before you input the map 57 in the console. You don't even need a custom save to do it, just boot up a no save run with Adventure Sonic. That's what I had to do to get the secret. Took me a couple tries though cause BHZ is legit difficult if you're...
  6. SpideyFan360

    Adventure Sonic (v1.8b)

    Upgrade your version to 2.9, Adventure Sonic doesn't work on the earlier versions,
  7. SpideyFan360

    Adventure Sonic (v1.8b)

    You don't need to A rank Black Hole Zone to get the secret, you just have to beat it as Adventure Sonic and you'll get it.
  8. SpideyFan360

    Adventure Sonic (v1.8b)

    I think alot of the issue is that SRB2 doesn't really have those kinds of level design since loops are rather tricky to do. Not to mention most levels don't exactly have Wall running in mind so there wouldn't be much point unless you made a level pack designer around Adventure Sonic.
  9. SpideyFan360

    Super Mario Bros.

    fat brain maneuver
  10. SpideyFan360

    Adventure Sonic (v1.8b)

    Seems like Sonic took some KARATE CHOP ACTION courses
  11. SpideyFan360

    Jeck Jims' 2.2 3D Models

    Found something odd with the Heroes Goal Sign. The inner ring rotates the wrong way. Don't know if this is a bug or a slip but I figured I post it here.
  12. SpideyFan360

    Adventure Sonic (v1.8b)

    Absolutely, ABSOLUTELY LOVE all the details and mobility AdventureSonic has! So much feels ripped right out of the Adventure games! Super Sonic especially just feels right with the Sonic Symphony version of Live & Learn, it's just- oh... so beautiful. :wonderful: One issue on my end though...
  13. SpideyFan360

    Super Mario Bros.

    I've always had the idea of doing an SRB2 Mario but honestly I think you guys have blown any idea I had out of the water with how good this character turned out. Massive props to Dirk, SMS and the guys who helped make Mario's jump to SRB2 land with flying colors! Although, there is ONE thing I...
  14. SpideyFan360

    Are there any more levels planned for SRB2 is there just more qol features in the future

    Honestly, the zones for SRB2 rn is actually great as is aside from RV Act 2 & 3 and ER Revamp. It doesn't really feel like it needs one more zone or anything. Dark City & Grand Eggship do sound interesting so I hope we get them in some form.
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