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  1. Mr Beagle

    [Open Assets] The Mystic Realm Community Edition! [MRCE]

    All of the emerald stages outside of Labyrinth Woods are set up more like traditional stages with clear cut paths. The Labyrinth stage actually had a subtle, but helpful indicator of where to go next before it was completely redone, it is difficult to get through it now since there are a lot of...
  2. Mr Beagle

    Creative Worlds Level Pack.

    I assumed the standard 2.2.x NiGHTS levels would remain until the remaining special stages were put in place, but InsaneEnergy's feedback seemed to suggest otherwise, and the placeholders were thrown together as an assurance that all the Emeralds can be collected. With that the last bits of the...
  3. Mr Beagle

    Creative Worlds Level Pack.

    Mr Beagle updated Creative Worlds Level Pack. with a new update entry: EWZ Act 2 preview 2 and fixes Read the rest of this update entry...
  4. Mr Beagle

    Creative Worlds Level Pack. - EWZ Act 2 preview 2 and fixes

    This update fixes the exploit in QFZ2 and extends the preview of Electric Workbench Act 2. In addition, placeholder stubs have been added for the final 3 NiGHTS levels (representing the themes for Quantic Funhouse, Electric Workbench, and one to be developed yet). Yes, I know the 7th NiGHTS...
  5. Mr Beagle

    Creative Worlds Level Pack.

    Will be fixed in the next version, I ultimately forgot to patch up that area with invisible FoF walls despite it coming across my mind multiple times. As for the more recent feedback, I am open to constructive critique as I often try to think if there is anything that can improved in previous...
  6. Mr Beagle

    Incredirock Demo

    You honestly do not need to apologize for not having your pack be the only thing being worked on, because everyone has life to deal with and to take a break from something is all but needed at times to avoid burnout. When you come back, you have had time to develop ideas so that the pack does...
  7. Mr Beagle

    Creative Worlds Level Pack.

    Mr Beagle updated Creative Worlds Level Pack. with a new update entry: EWZ Act2 preview and more Read the rest of this update entry...
  8. Mr Beagle

    Creative Worlds Level Pack. - EWZ Act2 preview and more

    The Electric Workbench Zone Act 2 proof of concept is up now (do not forget that portals only work with Software). The purpose of the portals is that initially go down through a few floors and this prevents a major mess of linedefs and FoF's (which in turn sharply reduces the chance of rendering...
  9. Mr Beagle

    If AI were being used to modify code in SRB2, how would you feel?

    I do not think Sonic Team Jr. would've posted any coding examples on the wiki that are not open for anyone to use, but AI software would've likely scraped far more than just the wiki with no distinction between reusable and non-reusable content. Some communities have banned the posting of...
  10. Mr Beagle

    [Open Assets] The Mystic Realm Community Edition! [MRCE]

    Don't have time to play it at the moment, but downloading now in case the servers get clogged (since people have been waiting for the next big level pack to drop for a while now). I noticed one of the screenshots have rails in them, is this a sign that all of the packs currently in a holding...
  11. Mr Beagle

    Creative Worlds Level Pack.

    Mr Beagle updated Creative Worlds Level Pack. with a new update entry: QFZ2, SLZ extension, misc. polishing. Read the rest of this update entry...
  12. Mr Beagle

    Creative Worlds Level Pack. - QFZ2, SLZ extension, misc. polishing.

    NEW: Complete version of Quantic Funhouse Act 2. Join the Pool Pawty at some point. Straight Line Zone is extended, though not complete yet Sound effect for the jump bots in WWZ Small oversight fixes and texture scaling polish in a portion of WWZ 1. A couple of new scenery assets for Quantic...
  13. Mr Beagle

    Suggestions

    Some of the Doom sourceports have dynamic light support, but to have it in SRB2 would likely require the game to make OpenGL the primary engine with Software as just a fallback at the least. OpenGL can't be the primary engine until it does everything Software can do.
  14. Mr Beagle

    The CyberDime Realm (Virtual Simplicity)

    It is great that this map pack is still going, for instance, there are many areas that look like they can benefit greatly from the things that came with UDMF (such as the ability to create areas of terrain without tons of vertex things). It would be nice if some of the zones cut over time (like...
  15. Mr Beagle

    Do you prefer Techno Legacy or Final Demo?

    The historical value of Final Demo Zone is definitely well above that of Techno Legacy, and it also contains a better-quality port of the latter as well. I am not sure what the code for Uglyknux did that broke custom assets in nearly every addon, but it shouldn't be that difficult to close out...
  16. Mr Beagle

    OpenGL vs Software.

    As of 2025, OpenGL is still missing some notable things though it has improved. - Proper horizon rendering with FoF support, in fact there's been a report of OpenGL regressing significantly in this area. - Proper fog rendering that can work against the sky - Portals (both wall and sector)...
  17. Mr Beagle

    [v2.2.15] The Horizon effect is broken for OPENGL and creates visual glitches.

    Nothing bad will happen to your account if you are not continually using it, or at least nothing bad should happen to it. The worst that could happen is your account being considered 'inactive' after a long period of non-use and deactivated as a result. You already have the materials needed to...
  18. Mr Beagle

    [v2.2.15] The Horizon effect is broken for OPENGL and creates visual glitches.

    I do not see this issue on the Gitlab page, and it looks like you have a clear-cut example of how it can be triggered. The team for the most part will only pay full attention to what is posted there, report the issue and attach the map.
  19. Mr Beagle

    The SRB2 Modding Community is Dead.

    To note, there are up to several maps and packs that are currently in a holding pattern because they are making use of the Modern Sonic rails that are being worked on (which the mappers cannot release until the assets themselves are officially released). The Discord will give you more coverage...
  20. Mr Beagle

    The SRB2 Modding Community is Dead.

    A section for early alphas for the purpose of focused and detailed critique and guidance would be a possibility, but I do wonder if it cannot be serviced already through the modding help and work in progress sections, even via a subsection?
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