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  1. "MIDIMan"

    Simple CMD Buffer

    "MIDIMan" submitted a new resource: Simple CMD Buffer - A simple solution for fixing old SOC scripts that use "wait"! Read more about this resource...
  2. "MIDIMan"

    Simple CMD Buffer v1.0

    Have you ever tried porting a map from an old version of SRB2 that used SOC scripts, only to be met with this? Well, have I got a solution for you! Introducing... MIDIMan's Simple CMD Buffer! This addon provides a rough implementation of SRB2's command buffer in Lua! Instead of relying on...
  3. "MIDIMan"

    [Open Assets] Ringslinger Revolution

    This is something I posted about on my modding thread on the SRB2 Discord server, but it got no responses, so I'm posting about it again here: Basically, I've seen a few modders ask for a "hook system" to be added to Ringslinger Revolution, similar to SRB2's own hook system for Lua. The three...
  4. "MIDIMan"

    [Open Assets] Ringslinger Revolution

    "MIDIMan" updated Ringslinger Revolution with a new update entry: The Gameplay Balance Update Read the rest of this update entry...
  5. "MIDIMan"

    [Open Assets] Ringslinger Revolution - The Gameplay Balance Update

    It's been a while since launch, huh? Believe it or not, we're still working on the mod! This update makes some tweaks to the gameplay balance and overall presentation. Check out the changelog below for more details: CHANGES: Gameplay Players now get score for assisting someone else in killing...
  6. "MIDIMan"

    Retro Bosses + Maces and Chains

    For Binary maps, there are instructions at the bottom of the README.txt document in the PK3 for setting up the chains. Basically, the ceiling height of the sector with a linedef of type 9 determines the maximum speed of the chain, while the y-distance of the linedef of type 9 determines the...
  7. "MIDIMan"

    [Open Assets] Ringslinger Revolution

    "MIDIMan" submitted a new resource: Ringslinger Revolution - A complete overhaul of the Ringslinger gamemodes, heavily inspired by classic FPS games! Read more about this resource...
  8. "MIDIMan"

    [Open Assets] Ringslinger Revolution v1.1

    Welcome to Ringslinger Revolution! Ringslinger Revolution is a complete overhaul of the long-played Ringslinger gamemodes, bringing a brand new experience both to your Singleplayer and Multiplayer games and to your modding experience if you so decide! IMPORTANT: Make sure to load...
  9. "MIDIMan"

    House

    "MIDIMan" updated House with a new update entry: Update for 2.2.14 Read the rest of this update entry...
  10. "MIDIMan"

    [Port] House - Update for 2.2.14

    2.2.14 completely broke some SOC scripts that used the "wait" console command to delay printing text to the screen, causing some parts of the level to not work as intended, so I had to create my own Lua-based system for doing so. CHANGES: Some SOC scripts have been converted to a new Lua-based...
  11. "MIDIMan"

    Retro Bosses + Maces and Chains

    "MIDIMan" updated Retro Bosses + Maces and Chains with a new update entry: Flashing Color Update Read the rest of this update entry...
  12. "MIDIMan"

    [Open Assets] Retro Bosses + Maces and Chains - Flashing Color Update

    This update makes certain bosses flash the correct color when they're hurt, and improves Zone Builder compatibility! CHANGES: 2.1 Metal Sonic, 2.1 Brak Eggman, and all 2.0 bosses now use their correct flashing color when hit! TRNSLATE.txt (included in the root of the PK3) is required for this...
  13. "MIDIMan"

    Official Level Design Collab 2024: Round 1

    Guess what? I finally finished the critiques! I put them in video form this time around. Check it out!
  14. "MIDIMan"

    Official Level Design Collab 2024: Round 1

    Hate to be that guy, but... The hardened lava actually does damage you in the original version of the map. In the video you linked to, Sonic has an elemental shield, which is why he doesn't take damage. This is also the case in the ported version if you have an elemental shield. Also, the...
  15. "MIDIMan"

    House

    "MIDIMan" submitted a new resource: House - A port of a 2.0/2.1 map about a house Read more about this resource...
  16. "MIDIMan"

    [Port] House v1.1

    DISCLAIMER: It is highly recommended that this addon be played with an fpscap of 35 for the best experience, due to some visual bugs caused by interpolation in the latest version of SRB2. A port of an old 2.0/2.1-era map by sims. Changes made to the addon to make it work in 2.2 can be found in...
  17. "MIDIMan"

    Official Level Design Collab 2023: Round 2

    So, since many of the reviews of this OLDC have been focused mainly on the hub and the collab as a whole so far, I've decided to go ahead and review each level separately and try to give helpful feedback. Before reading these, please know that these reviews are coming from someone who doesn't...
  18. "MIDIMan"

    Retro Monitors

    "MIDIMan" updated Retro Monitors with a new update entry: Recycler Bugfix and Improved UDMF Support Read the rest of this update entry...
  19. "MIDIMan"

    [Open Assets] Retro Monitors - Recycler Bugfix and Improved UDMF Support

    This update brings better UDMF support, as well as a bugfix for recycler monitors. CHANGES: Improved UDMF support! Arguments are now properly labelled in Ultimate Zone Builder. BUGFIXES: Fixed a bug where the recycler monitors wouldn't transfer any shield's era between players...
  20. "MIDIMan"

    [Open Assets] Retro Bosses + Maces and Chains - UDMF Update

    This update brings a couple of bugfixes, plus UDMF support! CHANGES: Added UDMF Support! Every boss can now have its own pinch phase trigger, death trigger, "victory" trigger, etc. Cleaned up the code to be more in-line with my other addons. BUGFIXES: Fixed a bunch of interpolation issues...
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