No, Top Down 2 was always a joke name we used to refer to it and to honor it's lineage of sorts
It's new name is in the acronym RTPW, you'll find out what it stands for when we release demo 1 >:3
Stay tuned for some cool stuff
Hi, Top Down 2.2 dev here. Yes it was canceled due to inaccuracies, ironically i was changing too much to be new. The good news is the engine itself, which i had built from scratch to modernize parts of Top Down like the controls and camera, is being used to make an original game effectively...
Hey! This is a quick patch for 1.2 to fix a few things related to the new Static Point Fixed mode alongside the new autocancel transitions! Hope you all enjoy!
Oh wow, a lot has been changed this update! Lets go over it!
Added support for Lua function calls! You can now call SolCam from a lua script too!
Added an all new camera mode that can entirely replace the old alternate viewpoint, with a fixed angle and tilt, use this if you want to keep the...
Heya! So I started work on a refactor for version 2.0 of SolCam only to find out the "Live Update" feature I programmed in to ensure the most recent version of the library would run regardless of load order was broken and didn't work, so I fixed it! This may not look like a major patch, but it...
Yeah, I wasnt exactly sure how to classify this, as I want to have it adhere to "best practices" in keeping it a unified library, which is why i figured the "Ask Me" modification was the best classification. Cuz any and all map mods should be able to load with different versions of SolCam and...
Important Disclaimer:
There may be confusion over permissions so let me clarify them immediately. You are free to repackage this in any way, but if you wish to add features to this, please get in contact with me so we can ensure there aren't any breaking changes, and implement new features for...
Update courtesy of BlueParasolKirby
Changelog:
Added command: soltoggle which functions identically to the supertoggle command, but for Sol Forms specifically.
Added "ALL" option to both supertoggle and soltoggle commands.
This allows you to transform with any set of emeralds regardless of...
Heya! We've got another big update to the Super Redux mod!
Patch Notes:
YOU CAN FINALLY SAVE YOUR CONFIG! Your super button and super music will be saved and remembered each time you boot up the game!
Fixed an error where the spin button still transformed you even if you changed the superbutton
That little snippit of code there is the setup to add super music to the mod without needing to edit it. If you've ever worked with something like hornmod, its the same setup.
This mod doesnt need to be reusable as its designed as a dependency, or a framework where more can be added on top, its...
Heya! Theres an all new update for Super Redux courtesy of BlueParasolKirby. Huge thanks go out to her for this substantial update to the framework!
Patch Notes:
Added admin commands: superringrequirement and solringrequirement which lets you change the ring amount required to use your Super...
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