So, Classic Based Physics++ tries to recreate the higher acceleration in the air by using P_Thrust when you're not on the ground and you're holding a direction. The non++ version should be more compatible with this mod.
Update ++ Changelog:
- ClassicBasedPhysics++v1 (or CBP++ for short) has been released. This version changes acceleration to be more similar to that of the classics.
- You also accelerate faster in the air than you do on the ground.
Thats used for Super Sonic. The intro cutscene for Sonic 3 has him go Super, so i based it off of that.
The one in normal gameplay is used for non-super characters.
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this makes it for normal running, yes
Update 1.1 Changelog:
- CEZ Maces now send you faster and higher than they did in the previous version.
"Do the maces look like they should send you that high / fast from the speed that they're going at?"
No. But its not like they did before.
You should be able to reach areas you could have...
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