Bouncy FOFs prevent the Fire Stomp from stopping stomping, which must get deactivated like in Springs or entering Zoom Tubes or got carried by players.
Fix it by whitelisting the sector effect "15 - Bouncy FOFs"
Wether your super or owning the SF_RUNONWATER flags. Fang and Amy can make the uses of their tail or hammer over the water when you have some speed
If this is normal then okay
Minor bug... But could be greater to repair it
It's on the advanced view an invisible "floor" which do blocks non-player objects... So... replace the invisible floor into an invisible wall only!
1- The Minus Algorithm: Minus can infinitely carry up a TNT barrel sometimes, then after it detects a player then it gets out exploding this TNT like it doesn't even care
2- This is Spikes' Plan C: The Canarivore's purple smoke gas abuses spikes' heaviness...
3- Minecraft 99: The rule is...
By armor I mean you can go through the mine along with the player... not being pained from it... Anyways :>
Just try to carry a player, and you find yourself and the carried player armored from the mine on the (air?) water.
If it doesn't hit the carried player completely and only hits you, the...
So... If you make the carried player stuck to the linedef like how I showed without turning angle, moving or just lifting up more, and put him down to the ground then you find the carried player gets back up again... It will only occur if the player was on that top and not if the player was down...
Poly object platform has some errors as usual... Players tend to try and glitch out with it :VVV
Polyobjects make a tails carrying a player bursts of speeds out of your control. Just insta thrust you to the opposite way your move was...
1- It won't work without a player you can carry
2- The...
3- ... If you see a vertex placed on where my spotted side/any linedefs too like how my spot side look like.. who knows... a current will give you a sidestuck for an amount of delay...
You must strafe to the sidestucker until you are placed
2- I guess this bug is known...
I suggest... after...
1- Please climb and don't be horrified... This is just little distance to bottom!!! lol..... Oh! Knuckles was sleeping! :>>>
2- The Moonstanding Miles... Like WHy...
Mess with the headermenu by connecting to server... Keep the headermenu on though and you look! Lol.
Mess........... So... some submission could crash the game "Tried to transmit to another node"!
An owner or an admin, in a server or dedicated, if you add any addon while you have already added it before, but by using the addfile command, and not the addons menu feature, it quits the server overall. This minor bug didn't occur in version 2.2.8
When you csay/cecho text, it's always caps on. But try capturing the flag and its letters won't be capped on and fads out instead of disappearing immediately. I think csay/cecho now follows the CTF screen text system and won't revert unless you reset the game
"Screenshot" and "GIF Recording" in Control Setup doesn't set back to "F8" and "F9"
In Controls Setup, It is impossible for the opinions "Screenshot" and "GIF Recording" to set back its default controls "F8" and "F9". But the controls even if you remove them, they still active
Just a minor bug. Go to the menu server list and select a server but don't join there, stay at your selection. Go back, open console and join to other server by IP but not the server you have selected in the menu.
As you see, it prints in console that you joined to the server you have...
Before you enter the Zoom Tube, change your aim to up or down and enter there then change you alwaysmlook to off. Once you got out and gravity changed and you will see your previous aim stuck and can't aim up or down anymore until you enable your alwaysmlook...
You can just go to windowed mode. Hold the window bar (and don't touch the game, so the mouse will be stuck in the game and won't get out) for like 5 seconds. You will notice that the server is going to be frozen, the server will be completely lagged until you stop holding the bar. and any...
Rising Intangible from down makes you get thrown to top. If it is rising to up, then get under it and use spring/flying to get through up from it and it will throw you to top high.
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