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  1. WhisperVII

    TA Tails

    Here's another little small update on how TA is coming along.
  2. WhisperVII

    TA Tails

    TA is still being worked on, its just taking a while because I'm wanting to do a revamp on some things, thank you for your patience!
  3. WhisperVII

    CDSonic (Whispon Edit)

    I am aware, sprites are still being worked on, just not the focus point currently
  4. WhisperVII

    CDSonic (Whispon Edit)

    He already has it. Hold Custom2 to look up and then press a direction
  5. WhisperVII

    CDSonic (Whispon Edit)

    WhisperVII updated CDSonic (Whispon Edit) with a new update entry: Another small bugfix, sorry Read the rest of this update entry...
  6. WhisperVII

    CDSonic (Whispon Edit) - Another small bugfix, sorry

    Sorry for so many updates my ADHD brain does this lol Fixed an issue where if you had speedshoes or were super and charged a spindash with Classic Physics turned on, you were able to move around. There's still a very minor issue where you move a teeny tiny bit when holding forward before...
  7. WhisperVII

    TA Tails

    "pipebomb" and "speeen"
  8. WhisperVII

    CDSonic (Whispon Edit)

    WhisperVII updated CDSonic (Whispon Edit) with a new update entry: Classic Physics Bugfix Read the rest of this update entry...
  9. WhisperVII

    CDSonic (Whispon Edit) - Classic Physics Bugfix

    Not a significant update but just fixing a goofy bug that appeared when Classic Physics were added Fixed a bug where if you were rolling -> jumped -> and then used horizontal spring, you would be able to use multiple before landing again
  10. WhisperVII

    CDSonic (Whispon Edit) - v2.0 is here

    This update comes with an OPTIONAL complete overhaul to how CDSonic controls. Added a new lua file to CDSonic, Classic Based Physics. You can find the mod here (Its open assets) https://mb.srb2.org/addons/classic-based-physics-changes.6399/ Added a new command to toggle the physics on or off...
  11. WhisperVII

    CDSonic (Whispon Edit)

    WhisperVII updated CDSonic (Whispon Edit) with a new update entry: v2.0 is here Read the rest of this update entry...
  12. WhisperVII

    CDSonic (Whispon Edit)

    This was discussed above. I already have a fix for it in place, the update just isn't out yet :) It has to do with addon order and something messing with CD's sprites if not loaded in the correct order, such as TA Tails being loaded before CDSonic is
  13. WhisperVII

    CDSonic (Whispon Edit)

  14. WhisperVII

    CDSonic (Whispon Edit)

    I'll see if I can figure out the issue. If I can't then there's not much I can do lol. I'm still very beginner when it comes to things like this, but thanks for informing me!
  15. WhisperVII

    CDSonic (Whispon Edit)

    When you figure out which mod, lemme know what mod it is, I might try to look into it
  16. WhisperVII

    CDSonic (Whispon Edit)

    There is not. Its a chat command "pipebomb" so if you don't wanna see it, just don't say that. Just know it doesn't stop others from using it though
  17. WhisperVII

    CDSonic (Whispon Edit)

    Shhh, its TOTALLY a feature /j
  18. WhisperVII

    CDSonic (Whispon Edit)

    WhisperVII updated CDSonic (Whispon Edit) with a new update entry: Momentum Fixing Read the rest of this update entry...
  19. WhisperVII

    CDSonic (Whispon Edit) - Momentum Fixing

    - Added ACTUAL momentum support for XMomentum (or any other momentum mod that uses fakenormalspeed). He worked with momentum mods before but it was very buggy. Now everything SHOULD work as intended. - Fixed a momentum mod based issue where charging the peelout would allow you to move around...
  20. WhisperVII

    CDSonic (Whispon Edit)

    WhisperVII updated CDSonic (Whispon Edit) with a new update entry: Some Changes Read the rest of this update entry...
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