I somehow just now saw this... TERRIBLY sorry for not responding sooner. Could you provide an example of a sprite you could make in this style? The reason for the mismatched sprites is simply because I currently don't have the money to hire a spriter and I'm not a spriter myself
WhisperVII updated TA Tails Revamped with a new update entry:
Who wouldn't known, there's game breaking issues :)
Read the rest of this update entry...
I'm sure there's more but fixed an issue with the glove where if you picked up the claw or chain of a crushstacean, it would cause the game to SIGSEV. If anyone finds any more SIGSEV's with the glove powerup, PLEASE let me know!
This will be the last update for a bit unless something COMPLETELY game breaking happens.
Fixed an issue where TATails would cause the game to SIGSEV if certain addons were loaded (most notably SUGOI)
Fixed an issue where if the robot completed a boss stage, the player would get softlocked.
Removed the robot's complete invincibility during boss stages and now has a health count, as long as hardmode is turned off.
If the robot loses all HP during the fight (or by a death pit or being crushed)...
I appreciate the bug report, but ending it with "so much for a revamp I guess" is actually incredibly disrespectful to the time and effort I put into this update. Bugs happen, especially when I'm just one person and a beginner still
Fixed an issue in the special stages where the player could get softlocked if they got hit. Sorry about that.
Changed the button to open the house menu to Custom 1.
Added an on-screen prompt that tells the player how to open the house menu.
This update has taken quite some time. I'm not gonna list every change here as I completely remade the main page going over every change made to TA Tails.
TLDR:
Powerup count went from 6 -> 14
New animations and sprites
Shortened cooldowns
Added a pickup animation. This can be toggled off with...
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