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  1. Rogerregorroger

    [Open Assets] Sol Sestancia 2

    First level had the blue emerald, cyan one is in Robotropolis tunnels, in the first outside area high in the air. Not sure if vanilla Sonic can get there, could be possible with creative jumps from going up the main route and then backtracking across the rooftops of the buildings. As for the...
  2. Rogerregorroger

    [Open Assets] Sol Sestancia 2

    Requires character who can roll. Roll under a door in the room before the first upward wind fan.
  3. Rogerregorroger

    [Open Assets] Sol Sestancia 2

    Not surprised Robotropolis crashed, I crammed way too much stuff in that level. I suppose for arcade mode, I should remove some enemies to save up computing space. Should probably remove the entire ending and put the exit in the purple room, now I think about it... I'm updating the 2 versions...
  4. Rogerregorroger

    [Open Assets] Sol Sestancia 2

    Not really, just my personal Discord. I mean, I guess there's a Dissected discord, centered around discussion video's about the Sonic games I did, but they're not really talking about my cartoon or SRB2 work.
  5. Rogerregorroger

    [Open Assets] Sol Sestancia 2 - More emerald hints

    The level cards will now indicate there's a chaos emeralds in the level. There have been other minor fixes. I deleted the flats folder, that caused patches to crash or something? Saw weird comments about that on the discord.
  6. Rogerregorroger

    [Open Assets] Sol Sestancia 2

    Rogerregorroger updated Sol Sestancia 2 with a new update entry: More emerald hints Read the rest of this update entry...
  7. Rogerregorroger

    [Open Assets] Sol Sestancia 2

    Timer was set to the music which only lasted 1 minute 20 seconds. I extended the track and timer, should be 2 minutes now.
  8. Rogerregorroger

    [Open Assets] Sol Sestancia 2

    Oh oops, another wrong order. The crystal bounce one is actually the last emblem in the level, should change that in a future update. You should pass it during the regular gameplay. Unless you were referring to the actual first emblem, with the bear, it's offroad in the first area in the woods.
  9. Rogerregorroger

    [Open Assets] Sol Sestancia 2

    And another cameo hidden on the wall behind them too. So many references. It's like a Family guy episode. Had another minor update I'm not going to bother increasing the version number for, but I enlarged some of the Egg TV textures from the gameshow to make it hopefully less obnoxious and...
  10. Rogerregorroger

    [Open Assets] Sol Sestancia 2

    Which song? There's a lot of them in this mod.
  11. Rogerregorroger

    [Open Assets] Sol Sestancia 2

    The golfclubs should work, isn't it? Oh, you mean the ball/ course itself? No, they're just decoration// level geometry, sorry. I wouldn't know what to do with it, besides make the golfball pushible and you push it into a hole, but that'd be kinda lame. ^^;
  12. Rogerregorroger

    [Open Assets] Sol Sestancia 2 - 1.2

    A few minor fixes for the regular version to hopefully improve performances. Alternative route ending the Great forest level in the regular version for those hating the spring platform section. Some other minor things like credits, alternative exit restored and wrong order of emblems in...
  13. Rogerregorroger

    [Open Assets] Sol Sestancia 2

    Rogerregorroger updated Sol Sestancia 2 with a new update entry: 1.2 Read the rest of this update entry...
  14. Rogerregorroger

    [Open Assets] Sol Sestancia 2

    Arcade version's now 1.1 too, in this case meaning I deleted the opening jungle area from the first stage to make the level run more smoothly, delete Shine's shake LUA since for some reason I got errors and I'm way too tired to figure that out.
  15. Rogerregorroger

    [Open Assets] Sol Sestancia 2

    Okay, small update with credits updated, emblem fixed and some visual problems in Alcudia delivery stage fixed up.
  16. Rogerregorroger

    [Open Assets] Sol Sestancia 2

    Yeah, that should be fixed. There was a filename conflict with a Speed Highway bonus level asset but I removed the level for the final release, so the object's gone too. Alright, I'll add your name to the credits next update.
  17. Rogerregorroger

    [Open Assets] Sol Sestancia 2

    If I really didn't want anyone to find it, I wouldn't have bothered making a special texture for it, would I? You just found an easteregg, congratulations!
  18. Rogerregorroger

    [Open Assets] Sol Sestancia 2 1.4

    Finally, after way too many years, we're back at the sun drenched island of Sol Sestancia 2. First, you were there for a quick tour. https://mb.srb2.org/addons/island-tour.115/ Second time, you had a relatively quiet romp trough the island's many attractions...
  19. Rogerregorroger

    [Open Assets] Sol Sestancia 2

    Rogerregorroger submitted a new resource: Sol Sestancia 2 - Take back the island Read more about this resource...
  20. Rogerregorroger

    Angel Island Tour 1.6

    Strange. Wait, hold on, you downloaded the file from here, the work in progress tab? This is an early beta for testing, the final version is here: https://mb.srb2.org/addons/angel-island-tour.3131/ I tested that one, chaos emeralds are included.
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