Changelog:
Fixed messages 32 bytes or longer producing incorrect hashes.
This was due to the SRB2 Lua API's unintuitive bitshifting behavior.
In SRB2's Lua, x >> y actually acts more like x >> (y % 32).
This is what I like to call a "bruh moment," and it should be fixed.
This Lua script implements the SHA-256 cryptographic hash function.
SHA-256 can be used to implement checksums, for example.
Example script:
local hash = sha2("")
print(hash) --> e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855
Ever have a mod simultaneously accepted and rejected? This one-of-a-kind thread was accidentally placed in Rejected Submissions! Fortunately discussion is open now.
SOC++ implements what could be best described as assembly code encoded into SOC Actions.
It has several features, including:
Up to 8GB read-write dynamic memory per object (2^31 32-bit numbers)
Conditional jumping, unconditional and conditional branching.
Addition, Subtraction, Multiplication...
[10:56 PM] Jimita: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
[10:58 PM] Tatsuru: Do you wanna play god? Is that what you want?
[11:04 PM] Kitoko: golden this is illegal The name is pretty self-explanatory. This Lua rotates the sprites of players against the angle of the slope they're on. Note that...
1. Pagoda Park by Rogerregorroger
2. Foliage Furnace Zone by Kanna/Kwiin
3. Knothole Coast by Apollyon
4. Emerald Aether Zone by Krabs
5. Hakuryu Dojo by Zaxel
6. Gate Garden Zone by Ruberjig
7. Overgrown Heights Zone act 2 by InferNOr
8. Square City Zone by Riolucariolu
9. Galactic Facility...
I've updated the script to version 9!
Changelog: - Hopefully slightly more consistent mods support.
---------- Post added at 04:40 PM ---------- Previous post was at 04:32 PM ----------
I've updated the script to version 9.1 (bruhpdate)!
Changelog: - bruh
I've updated the script to version 7!
Changelog: - Vertical flipping strikes back! This time it was the camera rolling. I'm surprised nobody reported this.. Thanks go to ceiling slopes for existing.
I've updated the script to version 6!
Changelog: - Fixed netplay with camera rolling and made it save to your config. Thank you 2.2.2 (for motivation)!
I've updated the script to version 5!
Changelog: - Removed adjustment that was originally required to make the character rotation look perfect. Thank you Jimita (and 2.2.1)!
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