I don't use Visual Studio 20XX DEs. I've not tested MSVC compilers either. Only GNU C Compiler (GCC) is the option for me as I target multiple platforms/OSes.
Consider using CMake or Makefile. If you want to edit the code, Visual Studio Code with CMake or Makefile integrations is preffered.
You need to read about what Network Address Translation (NAT) is, what network port is, what DHCP is, what TCP and UDP are and how IP address assignment works on different network areas (Local Area Network (LAN) (e.g. your home, office), Wide Area Network (WAN) and so on) to fully understand why...
There were several cases where people started claiming that they ported the Netplus mod to 2.2.9 and sending malicious executable files in Discord channels and DMs.
To combat this, I've quickly ported it to 2.2.9 myself. It's very-very buggy, it crashes, but it works!
UPDATE: Ported to 2.2.10...
There's a rushed (but with some improvements) port of it to 2.2.8 made by me, but I don't guarantee any stability, especially with lua mods such as BattleMod. I'm not going to upload the compiled binaries here because of it, and it'd take too much time for me to improve the mod even further.
If...
I don't think it's hard to exploit, it all depends on a map you're playing.
For example, in these niche situations, if bubbles are in right place by the time you come near them, it could be faster to go up like this than using general routes.
Basically you can follow this PKGBUILD to compile the game for you distro.
Remember that if you are compiling with the latest GNU C Compiler, edit the Makefile so it would contain "CFLAGS=-fcommon".
I wish devs could do such an approach to cutscenes with vanilla bosses too. Great boss fight!
Though it's very easy to skip her second phase (link active for 10 days) if you hit her at the exact frame when her health bar starts to fill up.
There is only one contributor to the package on Flathub: https://github.com/flathub/org.srb2.SRB2/graphs/contributors
So if you have any questions, feel free to message him.
Builds from flathub.org doesn't seem to contain any malicious code. Neither my inspection nor virustotal didn't tell anything suspicious.
What signs of it being a virus do you see?
Updated srb2netplus package for Arch Linux/Manjaro to the 2.2.4v4 version, excluding changes from 142a801 "Early implementation of variable time fudge" commit.
To install, extract the zip and run:
I can't compile SRB2NetPlus on linux x86-64 from the repository you've provided in the main post.
GCC 9.3.0
NASM 2.14.02
sdl2_mixer 2.0.4-3
Flags used: LINUX64=1 NOUPX=1 NOVERSION=1
Tell me if there's something wrong I'm doing from my side.
Thanks in advance.
Pretty interesting that x86 Windows build just crashes for me upon joining the network game without any RPT or other dump, but x64 works very-very fine as it is.
I cannot express all of my happiness to see my dream coming true. I've always wanted to play SRB2 online comfortably, and I'm glad...
I'm not sure if ringslinger gamemodes will eventually become as much popular as the Co-op.
From my perspective (and I might be wrong), I see that SRB2 is being "advertised" as a relatively casual game for those who look for a 3D platformer Sonic game: GO FAST (or slow) from point A to point B...
Not a good idea. Those players who are at the bottom of the scoreboard are usually unable to effectively fight with anyone because of latency and poor reaction and would be hunted very often by very skilled players as it'd be the most effective solution to look for ammo, especially rail.
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