In regards to Crushstaceans, I think they don't have a big enough window for you to attack them after they send their claw out, it winding back too quickly can lead to a hit that feels unfair. It also expects pretty fast reactions from players only three zones into the game, and is in a zone...
I'm gonna say the one 2d arena I did play the smash-like camera made it hard to tell where I was in a fairly filled up server. Also Amy's tornado should probably not knockback players during their iframes.
I mean people might find it fun to be working toward a reward, it's just when the game is unintentionally hyping up the higher emblem unlocks it feels like it spits in your face when the reward is basically nothing.
I'm honestly not sure why final demo THZ2 of all stages was picked out to be a legacy stage, I remember it being pretty hated out of older stages.
Purely from a level design standpoint the only pre-2.2 (not including in-dev) I think would be worth including is 2.1 ACZ1. Even with 2.2 ACZ1 being...
I didn't expect opinions on this so soon haha, definitely having considerations for what to do with the layout if I ever do update this (which I probably will when we get the MR music patch lol).
This is admittedly kinda rushed since I only spent 3 days on it.
I like the whole momentum glide knux has going on now but crouch landing honest to god just feels terrible. In a sonic game you want to keep the flow going but this crouch landing is the opposite of that. I get knuckles is more about exploration than sonic is but even in exploration you want to...
Just tried that .exe too and it's really good for controller. I like to turn all the sliders down on it so I have full control of my camera. I also agree temporary tank controls on charging the spindash would work well for controller.
While I was listening to Egg Rock 1 something came to me and I decided to rearrange the progression of the music track (though it's a quick and dirty job with audacity) and think I got something that flows better than before. Here's the edit.
This one is more like an oversight but getting all player to coordinate and stand next to the glass for the level transition is almost impossible. It should probably teleport all players to it like the ending of Black Core 3 does.
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