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  1. Pyrakid Wolfo

    Classic-Based Physics Changes

    Pyrakid Wolfo updated Classic-Based Physics Changes with a new update entry: Update ++ 1.4 Read the rest of this update entry...
  2. Pyrakid Wolfo

    [Open Assets] Classic-Based Physics Changes - Update ++ 1.4

    Update ++ 1.4 Changelog: - speed shoe speed fix
  3. Pyrakid Wolfo

    Classic-Based Physics Changes

    Pyrakid Wolfo updated Classic-Based Physics Changes with a new update entry: Update ++ 1.3 Read the rest of this update entry...
  4. Pyrakid Wolfo

    [Open Assets] Classic-Based Physics Changes - Update ++ 1.3

    Update ++ 1.3 Changelog: - speed shoe bugfix
  5. Pyrakid Wolfo

    Classic-Based Physics Changes

    Pyrakid Wolfo updated Classic-Based Physics Changes with a new update entry: Update 1.2 Read the rest of this update entry...
  6. Pyrakid Wolfo

    [Open Assets] Classic-Based Physics Changes - Update 1.2

    Update 1.2 Changelog: - Buffed some objects height amplifications for both versions. - Made the code slightly more readable.
  7. Pyrakid Wolfo

    [Open Assets] Run on Water

    Pyrakid Wolfo updated Run on Water with a new update entry: Update 1.1 Read the rest of this update entry...
  8. Pyrakid Wolfo

    [Open Assets] Run on Water - Update 1.1

    Update 1.1 Changelog: - Speed requirement is now 40, still higher than your runspeed, but only just above it, similar to the classic games.
  9. Pyrakid Wolfo

    Classic-Based Physics Changes

    Pyrakid Wolfo updated Classic-Based Physics Changes with a new update entry: Update ++ Read the rest of this update entry...
  10. Pyrakid Wolfo

    [Open Assets] Classic-Based Physics Changes - Update ++

    Update ++ Changelog: - ClassicBasedPhysics++v1 (or CBP++ for short) has been released. This version changes acceleration to be more similar to that of the classics. - You also accelerate faster in the air than you do on the ground.
  11. Pyrakid Wolfo

    [Open Assets] Run on Water

    Thats used for Super Sonic. The intro cutscene for Sonic 3 has him go Super, so i based it off of that. The one in normal gameplay is used for non-super characters. 1716714702 this makes it for normal running, yes
  12. Pyrakid Wolfo

    Classic-Based Physics Changes

    Pyrakid Wolfo updated Classic-Based Physics Changes with a new update entry: Update 1.1 Read the rest of this update entry...
  13. Pyrakid Wolfo

    [Open Assets] Classic-Based Physics Changes - Update 1.1

    Update 1.1 Changelog: - CEZ Maces now send you faster and higher than they did in the previous version. "Do the maces look like they should send you that high / fast from the speed that they're going at?" No. But its not like they did before. You should be able to reach areas you could have...
  14. Pyrakid Wolfo

    Classic-Based Physics Changes

    Thanks, it’s good to be in releases!
  15. Pyrakid Wolfo

    [Open Assets] Sonic Mania HUD

    Pyrakid Wolfo updated Sonic Mania HUD with a new update entry: 1.4.1 Read the rest of this update entry...
  16. Pyrakid Wolfo

    [Open Assets] Sonic Mania HUD - 1.4.1

    changed some offsets
  17. Pyrakid Wolfo

    [Open Assets] Sonic Mania HUD

    Pyrakid Wolfo updated Sonic Mania HUD with a new update entry: 1.4 Read the rest of this update entry...
  18. Pyrakid Wolfo

    [Open Assets] Sonic Mania HUD - 1.4

    More consistency
  19. Pyrakid Wolfo

    [Open Assets] Sonic Mania HUD

    Pyrakid Wolfo updated Sonic Mania HUD with a new update entry: Mania Hud v1.3 Read the rest of this update entry...
  20. Pyrakid Wolfo

    [Open Assets] Sonic Mania HUD - Mania Hud v1.3

    Fixed more offsets slightly edited a sprite or two also its no longer a zip, wahoo also also the mod is in the DISCUSSIONS page because you cant update mods before the download button was a thing to use the new download button kinda lame :/
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