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  1. Dark94

    Can you make add-ons or custom characters on Android?

    Yes it is, but it's kind of a hard task due to the lack of enough tools to do certain stuff on mobile devices (PK3 compression, mapping, etc.).
  2. Dark94

    Encountered An Error While Uploading My First Character

    This is the modding help forum for SRB2. For any problems you might find while modding Ring Racers, please visit the Ring Racers Modding forum and share your problem there. To answer your question: Seems like there's a problem with the S_SKIN file of your racer. You might want to verify the...
  3. Dark94

    [Open Assets] Spanish Tutorial (Tutorial en Español)

    There's actually a "ú" letter available in SRB2, but its just used for the credits because of one of the devs having an "ú" on their last name. Unfortunately, as you said, it can't be typed by the player. As for now (and as far as I know), there's no way of typing this letter in SRB2 but using...
  4. Dark94

    [Open Assets] Super Schoolhouse Zone!

    Do I even have to say how well done the level is? Sometimes I think you must be hiding some terrain controlling powers... (clearly a joke) Also, hear me out... Dithered drop shadows :threat: If we have a dithered fade effect and bananas already have dithered "shadows", then why not drop shadows...
  5. Dark94

    How to change an already existing char s_skin

    It looks something like this: name = sonic flags = SF_SUPER realname = Sonic hudname = SONIC startcolor = 96 prefcolor = Blue supercolor = Gold ability = CA_THOK actionspd = 60 normalspeed = 36 thrustfactor = 5 accelstart = 96 acceleration = 40 contspeed = 17 contangle = 3 Edit only the...
  6. Dark94

    How to change an already existing char s_skin

    Make a copy of Sonic's S_SKIN lump which you can find inside the characters.pk3 file of your SRB2 build, then rename it to P_SKIN and make any edits you want to do except changing the skin name.
  7. Dark94

    P_SpawnMobjFromMobj not working

    Aside from what Zipper pointed out, I don't see any other problems. I might try to run the code later and play around with it to see what's wrong.
  8. Dark94

    P_SpawnMobjFromMobj not working

    This piece of code doesn't seems to have any problems... Do you recieve any WARNING messages on your game's console when running your addon? If you do, tell me what they do say. You might also want to show me all the code, as the previously mentioned messages will refer to specific lines of...
  9. Dark94

    the ai coded this really greatly but im still having ṕroblems

    There's a missing end! Add it together with the others (the end with a ) still being at the end of the hook) and it should be fixed!
  10. Dark94

    when i used this in game instead of Sonic using it tails did (help modding)

    Seeing the code, I can notice not only Tails, but any character except Sonic can use it. Try replacing if p.mo.skin == "sonic" with if p.mo.skin != "sonic" to make it Sonic-only.
  11. Dark94

    [Open Assets] Super Schoolhouse Zone!

    And... That's it, I guess. First of all: WOW! Yet again, I'm not a big fan of stages that are mazes or have mazes within them, but this stage just crushes that opinion. And I'm happy to see the design has a bit more variety than just closed hallways and being forced to beat lots of badniks...
  12. Dark94

    help with ability lua

    After testing it myself, and changing around some stuff, the problem seems to be... p.maxdash? I couldn't find any other way of fixing this but changing the variable or directly using a number instead.
  13. Dark94

    SA2's Green hill - stage remake. (You won't need 180 emblems to play this stage!)

    The wait is over lads... It's here! Combine this with SA-Sonic and Game Styles and you won't even recognize the game as Sonic Robo Blast 2 anymore... :knuxsmug: I'm gonna take these maps a look from top to bottom and (with enough mottivation) do a full review to them. Great job as always, Aquavine!
  14. Dark94

    help with ability lua

    ..."The scale doesn't affects a player's speed, right?" It does. Don't worry, though. This can be fixed by simply replacing FRACUNIT with p.mo.scale! P_InstaThrust(p.mo, p.mo.angle, p.maxdash*p.mo.scale) Good luck with your project, and notify me about any problems related to all this I've said!
  15. Dark94

    Custom Skin Colors : Starter Guide

    Kinda late to reply, but better late than never, right? Shadow doesn't uses the thok effect you're used to, but instead, he has his own spinitem, which is a recreation of the base thok mobj with some special behavior made with the usage of Lua coding to change its color to Yellow if its target...
  16. Dark94

    game crashes when I test the map

    My game does something similar when I try to play a map with one single sector. If your map has less than two sectors, try adding some more. If that doesn't works it out, then I don't know what's happening...
  17. Dark94

    You are tired of, me don't ya?

    Nope. The flags variable of a mobj's info only supports MF_* constants (which represent normal mobj flags). mobjinfo tables don't have place for any other type of flag types. To modify a mobj's flags2 or eflags, you preferably do it through a MobjThinker hook. In case you need it, use this link...
  18. Dark94

    You are tired of, me don't ya?

    If you meant something like "...to change only one line code...", then you can just use mobjinfo[X].y = z, where X is your mobj's MT_* constant, y is the variable you want to modify and z is its new value. Example: To add anti-gravity to all the player objects, we have to add to MT_PLAYER's...
  19. Dark94

    Old Title Screen for 2.2!

    Oh, well... Seeing how brief is the time he was here, I guess the MB wasn't what he expected. :worry:
  20. Dark94

    Old Title Screen for 2.2!

    A great add-on to be greeted by SSN Sonic if you like SRB2's legacy stuff! I own some add-ons, so I can help you with that. On your add-on's overview tab, you'll see a three-dot button below the "DOWNLOAD" button. Click it, then click on "Edit resource". You'll get a new page where you can...
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