Actually I managed to do it in sort of a hacky way! I store the player's Z speed upon entering the goo, and once they exit I invert that and divide it by about half and add it to the player's current Z momentum to get a proper launch working!
Honestly the hardest part was figuring out the weird...
I'd like to set up a mechanic where the player jumps into a surface and is catapulted out at a slightly lower speed. The style of behavior I'm after is like the Techno Hill goo, but that doesn't actually launch the player out very much. I'd like to be able to leap off of a higher area, then use...
At about 7:00 this morning my grandfather died... He was 97 years old and in great health but he died... I'm just devastated by this... Please help me here...
http://www.youtube.com/watch?v=f01rIHeGIvI
This video that I did not make.
Ok but seriously.
http://www.youtube.com/watch?v=x_CtKEjoMfI
Ouuuh... Mah... Haaaaund...
K so I just played through it and I dont have any real problems with it...
Except for this...
I'm a sucker for detail so being able to see into the next act at the end of act one and then not being able to see back into act one just seems kinda cheap...
Other than that I have no complaints.
Somthing seems to be wrong with the file. Inside the zip file theres no wad, instead theres a weird [1] file thing... If renamed to a wad it just says it is invalid or could not be found...
Yeah so uh... Help...
A keeplives comand for in coop. Instead of reseting your lives to 3 at the start of each level it would carry your lives over from the previous level... And it would be on by default...
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