DISCLAIMER: It is highly recommended that this addon be played with an fpscap of 35 for the best experience, due to some visual bugs caused by interpolation in the latest version of SRB2.
A port of an old 2.0/2.1-era map by sims.
Changes made to the addon to make it work in 2.2 can be found in...
So, since many of the reviews of this OLDC have been focused mainly on the hub and the collab as a whole so far, I've decided to go ahead and review each level separately and try to give helpful feedback.
Before reading these, please know that these reviews are coming from someone who doesn't...
...transfer any shield's era between players.
A_RecyclePowers has been re-programmed from the ground up in Lua to handle this, so it may cause conflicts if used with other addons that re-write this action in Lua.
Special thanks to A_3TO_GAS_MAN*(RUS)* for reporting the recycler monitor bug!
This update brings a couple of bugfixes, plus UDMF support!
CHANGES:
Added UDMF Support!
Every boss can now have its own pinch phase trigger, death trigger, "victory" trigger, etc.
Cleaned up the code to be more in-line with my other addons.
BUGFIXES:
Fixed a bunch of interpolation issues...
This update changes two shields from 2.1 whose sprites were changed in 2.2.
CHANGES:
Updated the 2.1 Armageddon and Force Shields to use their 2.1 sprites.
Made changes to the "era-swapping" code (LUA_SHLD) to be more modular.
Modders should now be able to pick and choose which shield orb...
This update fixes a bug where the player can use the 2.2 shield abilities with an old shield after switching characters using the "skin" command.
Special thanks to Barrels O' Fun for finding this bug!
This update brings a couple of new features, including era-appropriate shields!
CHANGES:
Shield monitors now give the player an era-appropriate shield, instead of a 2.2 equivalent!
This behavior can be disabled by setting the "Extra" flag on the monitor's map thing in Zone Builder...
Apparently, this mod did not comply with the filename conventions. As such, the filename has been updated to include an "S", signifying the inclusion of a map.
Nothing else has been changed.
Not a huge update, but a necessary one.
CHANGES:
Cleaned up the code to be more in-line with my current standards.
Replaced every instance of P_TeleportMove with an appropriate replacement function for 2.2.11 compatibility.
Download: Look below...
Title: Adventure Mayhem
Credits:
Everyone who helped out with the original Final Demo Adventure Mode port (Rapidgame7, Flame, Golden, Glaber, CloneFighter, lumo, D00D64)
John Weeks - the original Metal Harbor MIDI that I messed with
Sonic Team Jr. - the original act...
If you're talking about the different eras of the Final Demo monitors, there's an object field in the "Edit Thing" window in Zone Builder called "Parameter" (renamed to "Behavior" for these monitors) that chooses which era the monitors should emulate. The README included in the PK3 has details...
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