I had a hard time making it one by one particles but it did like this instead of SRB2 2.1 version where you can add speed as like tag but now replaced by a tag. Yes, I'm working on porting this map to 2.2.
1686766229
Update: I found it (sorry if I sounded mean)
Fix that spikes that became more work in act 2 of this zone
Adding a token like SRB2 Apologue but in pipe due to 2D
Fix special stage that being unplayable correctly
Fix the maces are swinging diagonally, which that found in the 2nd act of this zone (issued by Henry3230)
Enchanted a little more for 2nd act of this zone
The 3rd act of this zone replaces the old boss with Egg Sand Sub, which makes it even more challenging. Also, a few improvements once again, act 2. The 3rd act of this zone replaces the old boss with Egg Sand Sub, which makes it even more challenging. Also, a few improvements once again, act 2.
Finally, now you can go back to 2D unlike before the goal post in act 2. I also removed one enemy and improved tube speed in the underwater part in act 1. I did a little improvement in act 2 also.
Mine Maze Act 2 has been improved including adding extras compared to SRB2 Apologue's Mine Maze Zone. However, I'm still trying to fix the last part in Mine Maze act 2 before the goal post that you still can't come back to the 2D part like you can in SRB2 Apologue. Also, the title screen...
"Introducing Mine Maze, A Remake of an Alpha SRB2 Level, Featuring Platforms moving Vertically and a bunch of Slopes (Act 2), and a Boss Battle, Originally submitted for SUGOI.
Plot:
After Defeating Eggman and his Plans at Arid Canyon He escaped to a Dark
Mine nearby, you decided to Follow...
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