For future reference, I’d like to point out that you’re in the wrong board. This is the vanilla modding help board, you’ll get better help if you go over to the Ring Racers modding help board.
The main issue you'll run into is that Doom uses a different palette from SRB2, meaning all the colors will look wrong. They can be converted to the SRB2 palette using SLADE, but this will require inserting them into their own asset file, and then organizing them according to SRB2's file...
In general, the rule for the Sonic franchise has always been that if a level goes above five minutes, it's pushing it. A general rule of pacing in the series is that you shouldn't stay in one environment for too long.
No prob! Happy to help. :3 In the future though, please take modding troubles to the Modding Help forum. This is the board for formal bug reports with the vanilla game.
Yes, that is your problem. The floor and ceiling height of the control sector determine the map number to warp to (provided you're using Zone Builder and not Ultimate Zone Builder).
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