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    Adventure Sonic (v1.9)

    Something I've really appreciated about the mod team is their willingness to keep these discussions out in the open. People getting out of hand is resolved by banning offending users igniting flame wars rather than locking the thread entirely. I don't think its unfair to want to talk about this...
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    Adventure Sonic (v1.9)

    That's why we've been wondering why delay the release of everything else 1.9 has when they always had the option to revert the sprites 1756199565 I think you might have linked the wrong post? That one doesn't mention anything about other Adventure Sonic contributions.
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    Adventure Sonic (v1.9)

    I assumed there were some changes between the last public build of 1.8 and 1.9, didn't they mention bugfixes or something
  4. U

    Adventure Sonic (v1.9)

    Is it? I thought 1.8c was the older version that didn't have any of what 1.9 introduced afterward
  5. U

    Adventure Sonic (v1.9)

    My understanding was what Phanto made was a new set of spindash sprites, right? If that's the case, they could have released 1.9 by reverting the spindash sprites to the older version if they wanted, rather than having to wait until an entirely new set of sprites is made
  6. U

    Adventure Sonic (v1.9)

    What are you talking about, I just checked what they look like in 1.8
  7. U

    Adventure Sonic (v1.9)

    I mean, what did they look like in older versions before Phanto made them for 1.9?
  8. U

    Adventure Sonic (v1.9)

    Does it take longer than a day to revert the sprites to what they were before?
  9. U

    Adventure Sonic (v1.9)

    I don't mean to sound entitled, I can wait as long as it takes for 1.9's updated re-release, but why not use the older spindash sprites in the meantime? And why word it as if 1.9 as a whole was banned when it's just the sprites that are the only offending part? That kinda makes it sound as if...
  10. U

    Special Stages: Advanced

    Ooh I miss these special stages, and the rainbow background is pretty! I do wish we were actually falling rather than riding on a platform though
  11. U

    Default Controller Controls

    For the longest time, I had thought that the default controls for controller was jump being mapped to R, and spin being mapped to L. When I revisited the tutorial and Amy was mentioning the face buttons instead, I realized this may not have been SRB2's actual default, but instead, heyjoeway's...
  12. U

    Silverhorn

    Ahh so it's based on Mindscape progress! Thank you! I knew it had to be something, but I just couldn't figure out what, and people didn't seem to understand my question.
  13. U

    Silverhorn

    It's the inconsistency I'm asking about. Why be Facciolo one playthrough and Inazuma the next? What causes it to change?
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    Silverhorn

    But subsequent playthroughs just had Inazuma play NiGHTS stages as regular Inazuma. Isn't that the intended behavior? Why turn into Facciolo?
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    Silverhorn

    On my first playthrough, I noticed that doing special stages turned Inazuma into Facciolo, who had spinning drill sprites and everything. I didn't even suspect it was unusual until later playthroughs when he stayed Inazuma. Was that a glitch or some sort of secret?
  16. U

    SRB2 Underwater: A Hedgehog's Greatest Nightmare

    I really love underwater aesthetics, so this was so much fun to play! I'd love to see an underwater version of every level some day
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    [Open Assets] Sonic Robo Blast 2 The Past (Version 2.0)

    Ah so that's what it was. Have you asked them for permission yourself? I saw earlier in the thread how similarly, a development build of Deep Sea Zone was also not included due to permissions, only for the author to change that when they noticed that it was wanted here. I'm hoping it could be...
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    [Open Assets] Sonic Robo Blast 2 The Past (Version 2.0)

    I could've sworn either an older version of this mod or a separate sort of archival mod had an earlier development version of Arid Canyon Act 2, but that doesn't seem to be present here. Is there any reason why? Is it a permissions thing?
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    [Open Assets] Sonic Robo Blast 2 The Past (Version 2.0)

    Man, Brak 2.0 is so much harder in the Everyone Boss Gauntlet, compared to the 2.0 one, partly because the walls block straight-facing missile rides, and partly because that stage is particularly more laggy on my device. I just barely managed to beat him in the 2.0 gauntlet, and this one is...
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    Official SUGOI trilogy port project

    Ooh the 2.2.12 prerelease is out, and includes a bunch of netgame improvements including emblem progression. Was that the stuff you were waiting on to make the port possible online?
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