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  1. crazybark

    parkour / sally

    fixed most of the known bugs
  2. crazybark

    parkour / sally

    stopped being lazy for a week, she now plays almost 1 to 1 how i plan. now i just need to work on sprites and polish and stuff 1786462113 thanks! also, yeah id like to know of any bugs i missed. sorry for the late reply, a mixture of lazyness and summer tech issues 1786546751 changed some stuff...
  3. crazybark

    parkour / sally

    parkour is passive now
  4. crazybark

    parkour / sally

    she should now be able to fire/attack
  5. crazybark

    parkour / sally

    updated the main post
  6. crazybark

    parkour / sally

    i just found out how to edit and i dont know how to delete
  7. crazybark

    parkour / sally

    ive been working on this sally/parkour on and off since 2021. finally have the basic idea of the parkour system working updated with better showcase and testable file. it has many known issues but if you find any (or have feed back) id be grateful if you shared. EDIT: i implemented her hack...
  8. crazybark

    ClimbDash

    this is what ive wanted in a sonic game since mania, thank you
  9. crazybark

    Need help finding more walls

    hey im trying to make a universal ledge grab like adventure sonic, currently works on most ledges but some like the black boxes in techno hill, certain slants, and moving platforms dont work. any suggestions?
  10. crazybark

    Adventure Sonic (v1.9)

    meant everyone dont know why i typed everything
  11. crazybark

    Adventure Sonic (v1.9)

    this ledge grab should legit be on everything
  12. crazybark

    Bean the Dynamite

    welp, i now have a new main character to play
  13. crazybark

    Wall Angles?

    //right freeslot("MT_WALL_NN6", "S_WALL") mobjinfo[MT_WALL_NN6] = { doomednum = -1, spawnstate = S_WALL, deathstate = S_INVISIBLE, xdeathstate = S_INVISIBLE, spawnhealth = 1, damage = 0, speed = 4*FRACUNIT, radius = 8*FRACUNIT, height = 8*FRACUNIT, flags =...
  14. crazybark

    Wall Angles?

    im trying to make the character align with the wall, currently the character shoots a projectile to there left and gets the angle of the wall and compares it to the players to check how to set the players angle. it works sometimes and other times it just flips the player the other way
  15. crazybark

    [Open Assets] Fang Popgun Modifications

    i legitimately wish this was vanilla
  16. crazybark

    Tangle the Lemur

    this is as fun as it is hard and i LOVE IT!
  17. crazybark

    Neo Sonic

    if you drop dash into a wall you go up it?
  18. crazybark

    StephChars v4 - Echoes Of The Abyss Update

    This character looks awesome
  19. crazybark

    [Open Assets] Junio Sonic

    Neo sonics feels stronger than old toei/junios was. Plus having both would just feel cool
  20. crazybark

    [Open Assets] Junio Sonic

    Gonna miss the flow homming attack, but the bullet dash is sick. im guessing it was a creative choice to get rid of it instead of map one to spin in the air?
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