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-   -   Suggestions (https://mb.srb2.org/showthread.php?t=30800)

whoatefred 12-21-2009 09:59 PM

As for the spectating, just turn Allowteamchange to 0, and serverchangeteam in joiners.

Mach 12-21-2009 10:14 PM

Quote:

Originally Posted by Certain lines from #SRB2fun
<Conic> Two things need to be completely rewritten in SRB2.
<Conic> 1. Rendering. 2. Netcode.
<@Mystic> Honestly, the netcode is more important than the renderer
<Torgo> OGL makes the game a bit faster on some computers

I completely agree with those statements.

Kaysakado 12-22-2009 03:37 PM

I think I meant have mentioned this before, but I should say it again, because it's so important.

Allow for ( and ) as opposed to quotation marks in scripts. It's very limiting when SRB2 assumes the next quotation mark is paired with the one directly before it.

SML 12-22-2009 03:56 PM

Higher speed limits. Sonic isn't fast enough for me. Also, more abilities. (EX: Glide (No Climb), Super Jump (That can be done with a certain GhostThokItem, but what fun is that?), Super Transform (You always transform if you have 50 rings. You guys can screw this if you want))

Melee attacks please! (I would like to have a character that spindashes and can melee attack with a certain key.)

Kaysakado 12-22-2009 11:06 PM

Quote:

[18:00] <@Mystic> Ugh, doing deep snow is such a pain
[18:00] <@Mystic> I don't wanna get WadAuthor out to do this **** X_X
[18:00] <Kaysakado> As opposed to shallow snow?
[18:00] <Kaysakado> Don't they both just use fake floors?
[18:00] <@Mystic> That's what I mean
[18:01] <@Mystic> In order for it to look right, you have to have it 1 fracunit away from the edge
[18:01] <@Mystic> Which is a royal pain
[18:01] <Kaysakado> when did this happen
[18:01] <Kaysakado> Oh right
[18:01] <Kaysakado> Yeah, I see what you mean
[18:01] <Kaysakado> perhaps you could cheat and use an intangible FOF?
[18:02] <@Mystic> I could, but that lowers the framerate and causes renderer errors sometimes
[18:02] <Kaysakado> hey mystic i had an idea
[18:02] <Kaysakado> use a main texture for the sides of the snow
[18:02] <@Mystic> wow...you know...that just might work
[18:03] <Kaysakado> We should have a texture that has a layer of snow at the top and some snow hanging off of it
[18:03] <Kaysakado> that would look very pretty
last two lines are the actual suggestion, before that is what I intend for it to be used for.

EDIT: In other words, a THZVINE, but with snow. We should also have similar textures for other things.

SML 12-23-2009 01:47 AM

Okay. You can manipulate that by simply having fake floor/ceiling sectors with a "hanging" snow texture.

D00D64 12-24-2009 12:54 AM

Stone Shoes monitor

Slows you down, but adds weight. As in, you are unaffected by wind, can activate/break stuff below you that cannot be activated/broken otherwise, higher gravity, and falling from a good height causes a small quake that can hurt enemies.

Senku Niola 12-24-2009 10:12 PM

http://img686.imageshack.us/img686/3900/srb20000.png
Modify whatever causes this and add mirror support for walls and floors?

Daywalker 12-25-2009 01:04 AM

Quote:

Originally Posted by Senku Niola (Post 655551)
http://img686.imageshack.us/img686/3900/srb20000.png
Modify whatever causes this and add mirror support for walls and floors?

If this can help the Hall of Mirrors problem and other similiar rendering errors in any way, I defenitely would agree with this idea. Mirror support would be a great idea for ice levels and any level with any surface of water showing.

sphere 12-25-2009 01:02 PM

-I don't know if this is a bug report or a suggestion, but there seems to be one discolored pixel in all the special stage skies, which bothers and distracts me for some reason.

-Mix all floor and texture resources. There seem to be some flats which don't have a corresponding texture, and vice versa.

-To add onto D00D64's suggestion about Damage - Ice, maybe the player should enter the 'Frozen' state if they come in contact with an ice damage-dealing thing.

Monster Iestyn 12-25-2009 01:18 PM

What about these suggestions for Blue Heaven Zone?...
  • An ice/snow slide, similar to the section mid-way through ERZ2 with the fans and the wind currents.
  • Enemies that look just like the snowmen scenery objects in SRB2, but throw snowballs at you when your back is turned.

blahblahbal 12-25-2009 10:54 PM

Quote:

Originally Posted by blahblahbal (Post 654398)
Hey, what about an ice-themed boss, like in Diamond Dust of Sonic 3D Blast? And maybe an enemy that's able to spray frost at you to freeze you into an ice cube?



Quote:

Originally Posted by Monster Iestyn (Post 655611)
What about these suggestions for Blue Heaven Zone?...
  • An ice/snow slide, similar to the section mid-way through ERZ2 with the fans and the wind currents.
  • Enemies that look just like the snowmen scenery objects in SRB2, but throw snowballs at you when your back is turned.

The second one is almost exactly like the Snowman enemy in Diamond Dust of S3DB.
Quote:

Originally Posted by D00D64 (Post 654736)
Damage - Ice

Because ice water =/= Nasty Goop.

Freezing State

An ability to put a player in a freezing state by an enemy. It would make them freeze in their pain pose, but with an ice block graphic overlapping them similar to a shield, and maybe making the sprite more blue/cyan-ish in a colormap way, if possible. After unfreezing, it would hurt them, just like in Sonic CD and Sonic 3&K.

DOOD64, that's exactly what I was thinking. That would would be really nice, especially for Blue Mountain. Also, this is done in Sonic 3D Blast as well.

EDIT: Ice-themed stuff is extremely needed for SRB2.

Blacklightning 12-25-2009 11:10 PM

Regarding the ice-damage stuff - wouldn't that completely break a certain ice-themed race stage?

K.S. 12-26-2009 12:07 AM

How would it break that map, anyway?

Fred 12-26-2009 01:05 AM

Quote:

Originally Posted by Senku Niola (Post 655551)
http://img686.imageshack.us/img686/3900/srb20000.png
Modify whatever causes this and add mirror support for walls and floors?

This is only happening because the camera is at zero height relative to the water surface. If you'll notice, the reflected scene is exactly the same as the original one, except slightly crushed.

SRB2 can't actually make reflections without drawing the entire scene twice, for the two distinct camera angles. And given that the game already lags as is, sorry. Fake it yourself using clever sector work and transparent FOFs. (Like Arca Plant in Phantasy Star Zero; similarly though, objects wouldn't be reflected.)

Daywalker 12-26-2009 04:09 AM

Quote:

Originally Posted by Blacklightning (Post 655658)
Regarding the ice-damage stuff - wouldn't that completely break a certain ice-themed race stage?

The ice damage suggestion was given as an idea as if it was a suggestion for a linedef or state by the way it was typed, making it optional to use for water,objects,enemies,etc. in levels.

Supasonik11 12-26-2009 07:49 PM

Character Swap, anyone? You should be able to jump through a character gate, swapping you to that certain character.

Character Only Zones? Parts of a level that only a certain character can complete.

And maybe a chase zone? You either have to race against eggman,chase him down,or rum from him.

MascaraSnake 12-26-2009 08:42 PM

Quote:

Originally Posted by Supasonik11 (Post 655714)
Character Only Zones? Parts of a level that only a certain character can complete.

There are already parts like that in the game, for example in ERZ1.

Quote:

Originally Posted by Supasonik11 (Post 655714)
And maybe a chase zone? You either have to race against eggman,chase him down,or rum from him.

AFAIK, thi smight be actually done for ACZ3.

Blacklightning 12-26-2009 10:55 PM

Quote:

Originally Posted by 犬夜叉 (Post 655666)
How would it break that map, anyway?

Well for one thing, a good 3-5 seconds of immobilization is a much bigger disadvantage in a race map than it needs to be. Hell, 4 times out of 5 if you're stopped for that long you'll fall into last place instantly.

Quote:

Originally Posted by Daywalker (Post 655683)
The ice damage suggestion was given as an idea as if it was a suggestion for a linedef or state by the way it was typed, making it optional to use for water,objects,enemies,etc. in levels.

Fair enough.

wolfs 12-27-2009 02:21 AM

Quote:

Originally Posted by Supasonik11 (Post 655714)
Character Swap, anyone? You should be able to jump through a character gate, swapping you to that certain character.

Character Only Zones? Parts of a level that only a certain character can complete.

1.That's been done with SRB2 Heroes. No need to implement it into the whole game itself.
2. You can force a certain skin in a map's MAINCFG SOC


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