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Okay, I just found one very bad bug.
http://img.photobucket.com/albums/v3...mes/aghwtf.png That was after drawing the top right most sector. Note where the mouse pointer is...note only is it not in any sector at all but it's not even NEAR the offending sectors! What's worse...almost all of the sectors outside my thok barrier has incorrect sidedef references everywhere, often pointing to nonexistant sectors. Obviously it left things literally unfixable. (I'm so glad I put a large limit on the undos) I'm surprised DB was even capable of screwing up this badly. Proof that the screwy linedef reference bug still exists. :\ I have a copy of the offending wad where all you must do is draw the sector that caused the bug, if you would like it Ooga. |
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That's the bug I was talking about JJames!
It was there last version and it's here this version! |
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Another bug(s) for SRB2builder
Hi, Oogaland
1) I have found a bug in SRB2builder. If you select a different character other than Sonic (like Tails and Knuckles), when the game loads up, you are "Sonic" still. 2) When I have a manual resolution in the box (1280 x 768) and I select something like (640 x 400), it changes the box to that instead of disabling it. It does the same thing in (320 x 200). In "Default", it shows nothing but a box that is hard to tell if its disabled. In "Desktop Resolution", it shows (-1 x -1) Thats all for now, Sonict |
Re: Another bug(s) for SRB2builder
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http://img426.imageshack.us/img426/7162/run3qp.png And I still haven't made a proper release of that IRC bugfix build from Thursday. I'll get around to that eventually. |
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Keep up the good work. It's shaping out to be a great program. PS. I like the splash screen :D |
r19
New build: http://homepages.inf.ed.ac.uk/s05698...r_srb2-r19.zip. Not much different from the IRC bugfix build. Here are the changes since r18:
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! Selection count wasn't updated correctly when lassoing or inverting a selection. Quote:
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YES! Thank you Ooga!
suggestion: add in the custom unlockable stuff so we can make them in the MAINCFG lump in DBSRB2. |
i got a sugesstion, make a special help file for gametype's and make it so that when you do typeoflevel
you can do domething like typeoflevel = 4 + 8 and when you go back into the mainCFG it changes to 12 (For my example) :D something to make typeoflevel easier |
You cannot create a new map after previously creating or opening another map due to Error 13; Type Mismatch
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Sorry for the double post but the info bar STILL doesn't update correctly when you lasso selections.
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Heheh, going from R12 to R19 is hard work, I'll figure it out though.
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Drawing a sector completely around another one (for example, drawing a 640x640 sector around a 320x320 sector) will confuse DB when it opens up the sector properties upon drawing it; setting any settings in the properties that come up will set the properties for both sectors even though you never selected the inner sector and the properties will come up "blank" if the inner sector and the sector the drawn one was in were different.
The keyboard shortcut for Copy Linedef/Sector Properties doesn't appear to work... |
You shouldn't be drawing a sector around another sector, anyways. That isn't how you're meant to wad.
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Yeah, that's why you draw the thok barrier, THEN draw the level inside of it.
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Draw the sector outside, then cut it and paste it inside the sector you want it in. But for putting a sector AROUND another sector, you've gotta make the sector, then cut the inside one out, and paste it back in. That should set the sidedefs to the right sector..
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That's a tad too much work for something that should be able to be done in one stroke. :|
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I make my thok barrier square and then fit it to the level later :/.
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Drawing sectors around other sectors is allowed. I don't normally have 'show sector properties on sector draw' turned on, which is probably why I hadn't noticed this problem before. I'll have a look at it.
The reason the 'copy properties' shortcut doesn't work is that, by default, Ctrl+Shift+C is also assigned to some obscure vertex operation whose exact nature I forget. Clearing this fixes the problem. I can't change the defaults without providing a Builder.cfg in the archive, which would cause more problems than it'd alleviate. |
Instead of making two sectors for water, why not just put the colormap on the same sector as the water? I've done that plenty of times without any trouble. :\
I am talking about the FOF dialog of course... ^_^; |
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Yes, but it's tedious work, though. :/
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Despite the fact that I do the same thing, I actually agree with GCFreak.
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And drawing one sector around the whole level and setting the textures in 3D Mode is alot easier than placing and moving Vertices, right?
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Bug Report
Find Set of Identical Sectors doesn't appear to work on very large maps... Also, while this is small and likely stupid, Find Map Errors will say "1 issues have been found" instead of "1 issue has been found" :P |
Hey Ooga, I found an odd bug, when I tried to save my map with a colormap, it said "cannot save map, acces denied". What's the problem?
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You need to set the wad's attributes to not include "Read Only" in Windows.
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i got an error when making a map
when i was making one, i increased the size by 1000 units (i wanted to make a Huge map) but then, it closed with an error saying: Overflow error whats the problem with this? |
Not a bug. You just can't make stuff that big. You know those really big red lines on the grid? You should never even get close to them. You'll get an overflow error. Plus, it'll run like crap, especially for 56k'ers. Look at BSZ, for example. I mean, I can play it great, but most people will suffer some, if not major slowdown. And why? Because it's rather big, and it has lots and lots of things, and it's a NiGHTS level in general. Additionally, a giant level will take forever to load in DB(That ism if it doesn't give you an error), plus you won't be able to use 3D mode. So, yeah. You should probably stay away from making giant levels.
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SRB2DB doesn't list Rising Platforms as FOFs.
Suggestion: Keys that instantly change the angle of selected/highlighted things. Example: NumPad 8 would change the angle to North, NumPad 2 would change it to South and so on. |
Fack. I just lost lots of progress because of 3D mode.
Bug: Go into Sector Draw mode in 3D mode. Now, press Esc. Runtime error 5, see? |
i got an error, when you get to the screen of which map you want to open, an when you click cancel, if you click, the "create a new map" button, it'll give a error:
Error 13: while creating map: type mismatch |
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