![]() |
Quote:
How about you hurt people that you jump/spin into? Sounds crazy, I know, but it works. |
Do...do y'all read?
Quote:
|
Help rings.
Basically players who aren't doing well will receive a certain amount of rings at the beginning of the round. Options: Loser Even Off (default) Loser: Players will get a certain amount of rings depending on their standing in the last round. Even: Every player starts with 10 or more rings. |
Quote:
|
Quote:
|
Quote:
|
Quote:
Quote:
Quote:
|
|
I've been thinking that the spin button could be used for
spindash = X 0 = Nothing happens when you hold the spin button while standing 1 = The character spindashes normally 2 = The character charges the peel out (uses running animation), the more you charge, the fastest you start to run (using peel out won't harm badniks in anyway, it's just for speed) 3 = Pressing the spin button while standing makes the character slide/spin a little forward (uses spinning animations), useful to get through places that requires spinning to get through. Using it will be like using a very low charged spindash. 4 = Same as 3, the difference is that it won't break anything and you get hurt if you try doing it on a badnik. Still useful to get under small places. spin = X 0 = Pressing the spin button while running will not do anything 1 = The character can spin while running (it's not obligatory to have the spindash to do it) |
I heard that the Combi-ring was in 1.09.4, but got removed. Would it be a bad thing to put it back? It'd probably be really fun to use, especially in a coop game with many players. The characters don't have to have any ring holding sprites, just that beam of sparkling light should hold them together like in Chaotix. Each player could choose a partner to play through the level with. Except, with no team attacks and holding launches. Also, for situations such as spindash caves, players should be able to press the ring toss button to shoot back to their partner (Allowing them to go through walls of course), but only 1 of the 2 partners should be able to do this at a time. When one player dies, the chain breaks until the other catches up again and bumps into the other player, then they get automatically combi'd again.How could he Combi-ring be activated? By cheats of course. In the console, the admin or server could input "combi Iceman404 to Player 3" which would link the players together. "Combi off" would disable the combi for all players immediately. I asked many people this in the Standard, and Casual server, and they all agreed it would be an interesting feature to add. Except, if it's even possible to do in the first place.
EDIT: By the way, I know the rubber band physics aren't possible. |
Quote:
Either way, solid players just isn't a good idea. Collision detection with other objects is just really awkward in SRB2, and it would probably be even more awkward when two people thokking into each other just come to a dead stop with nothing happening to either. |
Quote:
|
Quote:
|
Turning the mace sound off
Quote:
http://img340.imageshack.us/img340/328/srb20789.png |
Development - Print the XYZ coords and sector number where the player is at on log file
When I'm testing a level for someone, or I want to post a review for OLDC, I'm used to post the coords or sector numbers to tell where an error is or to say what part of the map should receive improvements. I type the command and it prints on console (also in the log) "X=.... Y=.... Z=...., Sector #....", and then I copy and paste the coords somewhere. This could be useful when you're not able to post screenshots (with Devmode ON) every time. |
Sector Effect - Mirror
It makes the floor a mirror. |
Quote:
|
Quote:
|
Give us a real continue system. The current one is dated and doesn't even follow the old games' method of rewarding the player for doing well in special stages and finishing acts quickly.
|
There is NO continue system in SRB2. You get one continue at the start of the game and that's it, there's no way to ever earn more. I'm assuming this is going to change once all the special stages get replaced.
|
All times are GMT. The time now is 05:29 AM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2021, vBulletin Solutions, Inc.