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-   -   Suggestions (https://mb.srb2.org/showthread.php?t=30800)

Chaos 02-17-2007 07:07 PM

For wall springs, your spring frames should be flipped horizontally. Then it slowly curves back up, like in Sonic adventure.

Spazzo 02-17-2007 08:55 PM

An easier way to figure out the PING of a server. If everybody in a netgame types in PING, they all get a diffrent responce. It's the host's ping that really needs to be shown when you type in PING.

Magma the Fox 02-17-2007 09:23 PM

A match gametype that's based off of lives. Like, I don't know, matchlives on/off, setmatchlives X. Whoever's alive at the end wins, the game records how long you were alive and ranks you according to that.

on Edge 02-19-2007 07:05 AM

If in coop, on player stands another, and the bottom player runs, thoks, and flys, nomatter what, the top player stays on top of him.

A Doom mode, where you spawn in first person and new items becom available. Such as the plasma gun and BlastFieldGenerator9000. Every ring also puts ten ammo in your bank.

A "gray sonic" boss that can sense safe platforms and heights. He can jump as heigh as he needs too. Sonic also launches rings with pinpoint accuracy in the heigth of his jump and after landing.

I found all the multiplayer ringsilingitems and they all glitch up in single player. Please fix.

Chaos Zero 64 02-23-2007 10:00 PM

"norun" command for a skin. There's lots of characters, like Shadow, that has either a lot of sprites or it's mainly too hard to keep with 4 running sprites. With norun, a skin could always play the walking sprites, which would beat having a Shadow that has 4 walking sprites on the running slots, making him look funny.

Boinciel 02-24-2007 04:24 PM

Those bomb-dropping planes that move at high speed from SA2 in Adventure Mode. Think, they could simply have waypoints and drop points. Go to the waypoints and bomb drop points in order and then fly up and disappear.

Enemies get different skins in Adventure Mode. Buzzes become Beetles, Crawlas become Rhinos, and Pop-Up Turrets become Hunters.

WAD master 02-28-2007 01:19 AM

Some way to remove all wads from your game WITHOUT restarting it. >~<

When the game must tell you, "this wad is corrupted:" or "you need this wad:" or "golden_ruins.wad has wrong md53m" or "you need to unlock this level first!" or pretty much ANY message,

Make It so it tells you the message IN GAME instead of kicking you off to tell you, forcing you to restart srb2. You know, like in the chatbox or in one of those little boxes like the one that says you have wads loaded?

And one for the Quote:

Make SRB2 tell you that you need wads for a netgame or some other message inside the game.

Chaos 03-02-2007 04:34 PM

The ability for spectators to move freely like in Quake 3 Arena.

on Edge 03-03-2007 03:43 PM

We like SRB2 because:
1) We love Sonic! Especialy the older cuter version.
2) We love 3d!
3) Most of us LOVE Doom!
4) We can modify it to be like the other videogames we LOVE!

But what if SRB2 already reminded us completly of many other hit videogames? It would be so popular. So:

First: Every other videogame has fisical attacks without uncontrollable rolling or jumping.

1) We need a Ledgend of Zelda mode (jump disabled). We need unlockoble Zelda levels, with mutch puzzle solving and bluesprings on all the edges. Also little link sould be unlockoble.

2) We have Mario's levels; we have his mode, but where is mario. WE WANT MARIO!

3) The unlockable character NiGHTS should be included.

4) MegaMan from MMX1 or MMclassic acompanied by Zero from the megamanzero series. MM levels. MegaMan mode should disable some abilities, alow people to kick off walls, and improve traction. Also, megaman has gone 3d before: MMX7.[/i]

Segmentium 03-05-2007 07:56 AM

Another suggestion: How about seperate swimming sprites and flying sprites? I mean, they wouldn't need to be used if that character couldn't fly/swim, and someone that doesn't feel like making the extra sprites could just substitute flying sprites for it.

Also, a seperate key for sayteam and sayto would be nice, not as a script or anything, as an assignable key.

Chaos Zero 64 03-10-2007 05:32 AM

An unfair move in match/ctf is when someone running at full speed shoots you and runs through you. If you've had many rings, the second your rings get spilled, they'll all be collected in a single swoop. Maybe give spilled rings a timer before they can be picked up.

I'll Begin 03-10-2007 10:43 PM

Parallax (sp?) scrolling on skies.

Chaos Zero 64 03-11-2007 02:46 AM

Maybe when water running, it could be as slippery as ice. You can't exactly do turns as fast when you're water running. Making it as slippery as ice seems to make it more realistic.

Shu 03-13-2007 12:42 AM

Let custom characters have their own super form icon with out over riding Super Sonic's.

EDIT: Make Metal Sonic a mid level boss on the final zone.

Shadow Hog 03-13-2007 08:54 PM

Chandeliers. There should be chandeliers, regardless of whether they're light sources or not. Honestly, it'd give the castle stages' ceilings a bit more variety than banners and chains.

Flame 03-13-2007 10:45 PM

How about a new gametype mode?

Kill the base - A group of players would try to get across the map to reach a Flag and try to destroy it. Once the health of the flag hits zero, the base is taken over for a short time. The flag will respawn if killed, but in order for a player to respawn, his/her teammates must destroy the flag. After the flag is respawned on the other team, All the other players that destroyed the flag (or tried to) would be respawned on their repective team. Players can win the game when "the number of times the flag has been destroyed" hits a specific number set by the server.

But here's an interesting twist (Which is optional if you want to add it), If a player dies on the other team and you happen to kill the other teams Flag, the players that were on the other team are now on your team
So for example:
A blue player dies, The red team destroys the blue teams flag, that blue team member is now on your (Red) team.

supersonic45 03-13-2007 11:15 PM

I was thinking of this: New gametype. What happens is everyone races to the top of a hill. You can throw Rings. Try to stay on the hill the longest.

Chaos Zero 64 03-14-2007 02:15 PM

An idea that I've had for awhile was if Things could have a flag to stop facing the character. Since it would work as any linedef, it could be used to help stop making too many linedefs or sectors and simply place a Thing. An example would be like CTF's Sonic and Knux flags being Things instead, and like any linedef, to stop facing you all the time.

Rob 03-15-2007 06:00 PM

Sector effects that remove the extra abilities of barriers (Such as the fire shield's generating fire when spinning), one for each type of barrier and a general "no effect" type. Obviously, this wouldn't include the basic function of an elemental barrier, such as liquid barrier protecting you from chemicals and giving you air.

Princess Draykon 03-17-2007 11:14 PM

The official match and CTF levels should all have a player one start, set in an exit sector isolated from the rest of the map.

Plus the Singleplayer/coop levels should be tag compatible, as whenever I play tag I do so on them anyway.


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