Crash Bandicoot

Crash Bandicoot 1.2.5

Emmette_Clyde updated Crash Bandicoot with a new update entry:

Mappers Update!

Yup, as the name implies, this update is specifically for mappers who want to design their levels around Crash and Box Tally Mode. In order to make this possible, all of the boxes that get spawned in Box Tally Mode now have map thing numbers attached to them so that mappers can spawn them into their maps directly!

As well, the way Box Tally Mode counts the number of boxes on a map and reduces the total for singleplayer has changed to account for maps that already have boxes in them! This is...

Read the rest of this update entry...
 
i really enjoy the mod though i have some issues with the sprites since some look different with the colors than other sprites, also the spin feels week since there's no blur like in crash's games
 
can't wait to see how Rayman will play out in srb2 :knuxsmug:
(I mean...Rayman and crash are both whacky characters with their own silly lil' games, so it wouldn't be a coincidence to mention rayman in the midst of crash bandicoot)
 
how the hell do i get the tnt crate on top of near of the end level on greenflower act 1
You'll have to time a slide jump off of that pillar with the bridge and horizontal springs and then time a double jump afterwards. It's very precise but it can be done (remember slide jumping has coyote time built in).
 
You'll have to time a slide jump off of that pillar with the bridge and horizontal springs and then time a double jump afterwards. It's very precise but it can be done (remember slide jumping has coyote time built in).
thats almost impossible also ik this mod is prob discontinued but can you make it so theres a bounce crate
 

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