Mr Beagle
Member
I am always looking to update zone designs and layouts. There were a couple of badniks moved or removed near a few spots in EWZ2 (that were there in the preview) because they seemed like unfair ambushes for instance. A lot of earlier zones still have elements left over from when the binary format was being used and it was difficult to actually do or gather the willpower to do what you wanted without the equation slopes and other features.However i'm still mixed with the level design, cause while the zones have creative and unique concepts to them, i think they drag on for a while and have some serious difficulty spikes in later levels. Still, i would like to see this map pack finished eventually. I wanna see how a final boss to Creative Worlds would play out.
Though I do hesitate to change things too dramatically unless there is a good reason to do so (to prevent the risk of 'fixing' what is not broken).