Super Form Auras

Super Form Auras 3.4.1

AlanGab2009 updated Super Form Auras with a new update entry:

v3.1.1 update

Hello! Apologies for taking some time, but I was doing some other stuff, and I was refactoring some code.
Anyways, here's a new version of SFA with some changes:
  • Cleaned some of the aura spawning/removing code. It looked pretty messy to me, so I had to do this.
  • Fixed a bug where trying to change sfaura_soundscheme would trigger a LUA warning if the aura mobj didn't exist (either by setting sfaura_conditions to 0 or to 1 without transforming into Super).
  • Fixed a bug where the...

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AlanGab2009 updated Super Form Auras with a new update entry:

Important announcement

Hello! I have something very important to say.

So, I once told Kori, an SRB2 Hangout hoster which you may know, to add this addon on his server, but it turns out that it was still quite unstable in Multiplayer games. I wasn't able to see other people's auras, but some of them and I could see my aura. I figured out that this bug was caused by an issue in the I/O system that was present since SFA v3.0.

Not only that, but, because of another possible bug, there's also a possibility that, if...

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AlanGab2009 updated Super Form Auras with a new update entry:

v3.1.2 update

Hello, everyone! Here's a new update for SFA addressing some bugs that appeared in online Multiplayer games. Hopefully, the addon should now be stable and good for use in SRB2 servers. Here's the changelog:
  • Fixed a bug in the I/O system where players couldn't see other players' auras until the later ones used a command that changed SFA settings (example: sfaura_preset)
  • Fixed a bug in the I/O system where a player's settings would be replaced if another player...

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I just have two requests for this mod

Could the Aura button be mapped to a keybind so we could enable it in base form easier?

and could you adapt this to the RushChars mod so Burning Blaze can also have an aura upon transforming?
 
Hello!
Could the Aura button be mapped to a keybind so we could enable it in base form easier?
Sure! Is it fine if I make the keybind alternate sfaura_conditions between "Never", "Super Only" and "Always"?
Meanwhile, you can use SRB2's bind command to map two buttons that let you activate and deactivate the aura.
and could you adapt this to the RushChars mod so Burning Blaze can also have an aura upon transforming?
Sure! I'd just have to figure out if there's a variable that lets me know if Blaze is in her Burning form.
 
AlanGab2009 updated Super Form Auras with a new update entry:

v3.2 update

Hello! Apologies for taking a lot of time, but here's a new version of Super Form Auras!

Changelog:
  • Aura activation conditions are now changed by pressing a button.
    • The sfaura_conditions command has been replaced with a new one called sfaura_condbutton.
    • Every time you press the button, it will switch between "Never", "Super/Sol Form Only" and "Always".
  • Added support for RushChars' Sol forms. Changing the aura activation...

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AlanGab2k9 updated Super Form Auras with a new update entry:

v3.3 update

Hello! It's been a while since the last update, but here's a new one...

Changelog:
  • A new variable called blending has been added for the SFA_AuraStyles definitions.
    • If your custom aura's sprite is meant to be used with a certain blending mode, you can set this variable to an AST_* constant.
    • If this variable is not defined, it will use the blending mode set by the sfaura_blendmode command...

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AlanGab2k9 updated Super Form Auras with a new update entry:

v3.3.1 update

Hello! It's been a very long while since I released v3.3 of Super Form Auras, but here I am now. To start, I wanted to say thanks for the 10k+ downloads! It's really nice to hear that my addon is getting more popularity. Anyways, here's a new version of SFA with a couple fixes and changes.

Changelog:
  • Renamed some of the SFA console commands. This implies that a part of your settings are gonna be reset, but you can avoid that by renaming the files in the...

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AlanGab2k9 updated Super Form Auras with a new update entry:

v3.4 update

Hello! How's it going? It's been a while again since the last update; slightly more than a half-year has passed. Let's just say that I was very busy with other stuff. Anyways, here's a new version of Super Form Auras!

Changelog:
  • New Ultra Instinct aura sprites, which applies to both ui and mui aura styles. It should now look a bit more accurate to how it looks in the anime.
  • Overhauled the overlays of the ui and mui...

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AlanGab2k9 updated Super Form Auras with a new update entry:

v3.4.1 update

Hello! How's it going? I have made some tweaks to the add-on:
  • Refactored parts of the aura thinkers' code by using functions and variables.
  • I/O: console variables are now loaded as strings instead of integers.
  • The sfaura_allowsounds console variable is now saved by the I/O system.
  • Made tweaks to how floating point numbers are displayed when the aura scaling commands are used. It should now print accurate numbers with no zeroes at the end.

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