Knuckles dig

[Open Assets] Knuckles dig V2 (Bug fix)

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Very fun, I'd go as far to say the BEST knuckles movement mod! I will say it'd be pretty cool if you dug through FOFs with a certain height or certain linedef type you could go through them! You could make it function like in sa2b where you could find items like rings or emeralds if you hide stuff under 'em! Great mod cant wait see whats in line for next!
 
TGTLS updated Knuckles dig with a new update entry:

Completely Recoded V2

Surprise! Didn't expect this next did you?

Completely remade (mostly) version of this old ass mod to make it better

New hud! (From the meter mod made by kirb)
View attachment 173479

You can now cancel it into glide (You can still cancel drilling down into a stomp, but you have to hold jump ahead of time)
View attachment 173481

You now also break spikes when drilling into the ground
View attachment 173482

And power springing actually works now...

Read the rest of this update entry...
 
Couldn't help but notice that the update just completely breaks every enemy in the game. They all stop moving, they can't even hurt you, yet you can still pop them. Is there any way at all around that?

No other mods were enabled, but I am still using v2.2.13 since I don't have a PC, so if that's the problem, I can't control it.
 
Couldn't help but notice that the update just completely breaks every enemy in the game. They all stop moving, they can't even hurt you, yet you can still pop them. Is there any way at all around that?

No other mods were enabled, but I am still using v2.2.13 since I don't have a PC, so if that's the problem, I can't control it.
I think your version is the problem unfortunately because I haven't noticed anything wrong with enemies.
 
As a Knux fan i approve. Really happy Knuckles gets the love he deserves.

Even then, is this supposed to happen?
srb20002.png
 

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