WTFULCRUM Standard Maps

WTFULCRUM Standard Maps v1.12

Stapy updated WTFULCRUM Standard Maps with a new update entry:

Problem with Overtime Music

While hosting a battle server (where three more players joined in), I accidentally found out that Music Revamp for overtime music plays everywhere besides the just map it originated from.

In this case, Kodachrome Arena's overtime music started playing everywhere instead of that usual after visiting the said map.

So for this update, I only removed music lump O_KOVO3

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Stapy updated WTFULCRUM Standard Maps with a new update entry:

Imagine going through the same gate over 2763 times, Lmao couldn't be me.

View attachment 160791
This update only adds in one map (No updates to the other existing maps, Sorry!) to the pack.

Map Name: Route Gate
- Compatible in both Race and Battle modes
- 100 laps long! (I PROMISE IT IS SHORTER THAN DEATH EGG, IT'S JUST A STRAIGHT LINE)
- Meet a familiar face monitoring the gate
- More players equals WAY more chaos yet shorter round

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Stapy updated WTFULCRUM Standard Maps with a new update entry:

Some minor changes that I should've done earlier

This update gives some slight changes to some of the recent maps.

Mega ON-OFF Switch Palace: The bots can now take the blue paths! They will also know when to change paths the moment the switches are pressed

Motobug Beach: Improved respawn sectors on the Blue Spring section, Smoother slopes on the end loop, made sure you don't respawn directly ontop of that one motobug.

Bata-Pyon Circuit: Ensured the bots know how to use the trick shortcut

Submerged Marina...

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