WTFULCRUM Standard Maps

WTFULCRUM Standard Maps v1.12

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This update improves some of the already existing maps, as well as re-theming them as well. Still burned out from making brand new maps.


Duocircle Marina: Now has a skybox with a night-time aesthetic + new music.
Speed Slider: Now has a skybox and raining confetti. Fixed some texture issues
Glowstick City: Improved red spring section, Improved traffic section, and added a tripwire area
Mega ON-OFF Switch Palace: Rethemed the Encore Pallete and made Red and Blue dotted line blocks switch places in Encore Mode
Bata-Pyon Circuit: Improved evening aesthetic, Added a floor to on the trick panel section to avoid soft-lock
Angel Arrow Island: Made the flowing water on the island push you off the map. (Unfortunately there is still no way to stop the water from behaving as a solid, even with Sidedef Action 120 put on them)
This update gives some slight changes to some of the recent maps.

Mega ON-OFF Switch Palace: The bots can now take the blue paths! They will also know when to change paths the moment the switches are pressed

Motobug Beach: Improved respawn sectors on the Blue Spring section, Smoother slopes on the end loop, made sure you don't respawn directly ontop of that one motobug.

Bata-Pyon Circuit: Ensured the bots know how to use the trick shortcut

Submerged Marina: Fixed issue with 3D renderers being able to see the sidedefs of the respawn lines in race mode
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This update only adds in one map (No updates to the other existing maps, Sorry!) to the pack.

Map Name: Route Gate
- Compatible in both Race and Battle modes
- 100 laps long! (I PROMISE IT IS SHORTER THAN DEATH EGG, IT'S JUST A STRAIGHT LINE)
- Meet a familiar face monitoring the gate
- More players equals WAY more chaos yet shorter round
  • Cool!
Reactions: *GOOFYRAT!*
While hosting a battle server (where three more players joined in), I accidentally found out that Music Revamp for overtime music plays everywhere besides just the map it originated from.

In this case, Kodachrome Arena's overtime music started playing everywhere instead of that usual after visiting the said map.

So for this update, I only removed music lump O_KOVO3
- Removed alternate music for Nintendo DS, since it was unfitting
- Improved blue spring traps in Bata-Pyon Circuit
- Reverted changes to O_UNCANY
- Slightly smaller file size!
  • Cool!
Reactions: *GOOFYRAT!*
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This update only adds in two maps, which are apart of the Motobug Cup, Submerged Marina and Bata-Pyon Circuit!
Nintendo DS, Angel Arrow Island, and Motobug Beach have also been moved to the said cup as well.

No previous maps have been updated but however, some of the music tracks have been compressed to reduce file size. Also Nintendo DS' alternate music can now be played.

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- Fixed up a waypoint issue with the bots and realigned most of the side textures in Motobug Beach
- Fixed Nintendo DS minimap (again)
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This update adds in a single map: Motobug Beach
More details of this map on the overview page!

Other Changes:

Skyscraper Arena Zone: Drastically reduced the amount of Blue Spheres since it was way too easy to max out on them. The blue spheres on the top center buildings also disappear when it's overtime.

Nintendo DS: Animated the screen textures an added a nice detail with the power light whenever it's overtime. DS dies when the round ends.

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Glowstick City: Increased friction of the stoplight panels.
  • Cool!
Reactions: *GOOFYRAT!*
This patch updates almost all of the maps in the pack with a majority of them now having ACS scripts in them.

Duocircle Marina: Now has Music that plays only in Race Mode while it's previous music can be played only in Battle Mode, Encore and Default palettes swapped. In Race Mode, The bridge parts are wider than normal but reverts in battle mode. New thumbnail!

Speed Slider: Replaced the finishing Dash Rings with Springs that make you go way faster in the next lap. Fixed one of the invisible springs that spring you back up if you fail to slide up into the dash rings.

Lovely Leaps 3rd Remix: Added Splats audience that hop on the turtle shells in the skybox and fly away into the sky when the first placer reaches the finish line, Altered minimap.

Glowstick City: Very minor lighting fix.

Mega ON-OFF Switch Palace: Added a message that is displayed during position and goes away when it starts. Bumping into a wall while falling from a dotted line block makes you respawn immediately.

Kodachrome Arena Zone: Re-added borders that actually show in Prison Break mode only. Added overtime music.

Skyscraper Arena Zone: Added more Trick Panels to the two buildings that only have a Spring Panel to the tall ones. Added shortcuts exclusive to Prison Break only. Added Mukaka as one of the followers imprisoned.

Nintendo DS: Flawless (unchanged)

Angel Arrow Island: Removed the sneaker panels from one of the islands since it's impossible to stop speeding run when trying to get items from the said islands and that you'd already be fast from the trick panels anyways.
  • Cool!
Reactions: BlakDragon
The third hotfix for the same map I've done 2 hotfixes on before.

Change:
- All the ON-OFF switches should function properly now
- All ON-OFF switches can only be activated when a player/projectile bumps into them instead of them crossing
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