I'm not sure SRB2 could handle
that many polygons, but if it could, then I suppose it's possible to get rigged for SRB2 purposes! It's publicly usable, so anyone's welcome to try.
You probably meant either
Q6's HUB city (
an WIP unreleased levelpack by OrdoMandalore), or my old (
perhaps indefinitely) on-hiatus Chao City map. I've made a big old post
about the maps I've been questioned about alot here!
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As I've said in the update post,
v1.9 or v
1.8c (
haven't decided yet) will be released sometime alongside
GS GrindRails! Adventure Sonic is practically the rail grinding posterboy, being the chad to introduce it in Sonic Adventure 2, so extra care was taken to make his rail interactions feel natural for Adventure players.
There's lots of SA2 mechanics like...
Final Rush-style vertical rails with well-timed airdashes granting crazy speed.
Loops with SA2-style cameras and speedtrails
SA2-esque
slope physics
Sidehops for rail switching
Rail balancing and "
focus grinding" (
SA2's crouch feature that trades balance for speed. Some characters auto-balance!)
Crazy Gadget-esque hangrails
Cool SA2
ramp jump tricks
Every single rail included in Sonic Adventure 2
And yes, Rush Mode's
boost mechanics work perfectly well while grinding!
None of this is restricted to just SA-Sonic, and there's tons of
additional rail features not necessarily Adventure-based, but I'mma keep posts here primarily Adventure focused! Expect SRB2 to soon feel a whole lot more adventurous going forwards!
Though...the grind rail menu feels pretty Sonic-Adventurey, doesn't it? Even has a Dreamcast Controller with SA2's logo!
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