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[GS] Grind Rails - Public pre-release bugtest & feedback server

Golden Shine

Speeding Gleam
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At LAST, I've killed the endless one-more-feature temptations, and my SRB2 Grind Rails project is far along enough we may now focus on stamping out bugs & polishing jank. Therefore, I'm re-opening the Shining Alpha Tests discord server! (Yes, the same used for Adventure-Sonic v1.8b!)



I'm looking for feedback from:
Mappers: Your feedback is highly wanted! Rails are intended to be braindead easy-to-use, so come cuss me out for any unintuitive bullcrap you find!

Lua coders: I've created systems to automatically support all characters without requiring modifications from anyone's end, while also allowing for all-encompassing customizability. I'd love to hear what issues you're running into. Mid-gameplay rail editing functions also exist, so I'd like to see how easily you Lua-enhanced mappers can put those to use. There should be theoretically nothing you cannot do!

• Non-modders: There's at least 4 big test stages to play around in, so swing by and share if the rail physics & inputs feel natural on your control scheme. Tell me if the menu has the options you need, if your favorite character works like you'd expect, and of course report all bugs you find. Many mappers got their hands on rails early, so I'm hoping they'll share their WIPs to give y'all even more material to test with.

Doc editors: Anyone who enjoys refining documentation, I'd be happy to give you edit permissions!

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Basically, anyone willing to hunt bugs and give any kind of feedback is welcome! My goal's to ensure the first official release has all the fundamentals set in stone. This way, future rail updates won't require mappers & modders to update their stuff just to prevent conflicts with new versions.​




Here's the grindrail documentation (WIP) if you're curious to see how stuff works.

Here's an old video showcasing 30 included rail types.(currently 52 railtypes and rising!)

Lastly! As a bonus, we'll also test SA-Sonic's v1.8c update, which I aim to release alongside the rails.
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gonna try and get my hands on this since SOMEONE wont stop whining like a little BITCH begging me to add rails to a map I'm working on ffs.
 
will modern have compatibility with this tho?
Motdspork is working on compatibility, and has already solved all issues he came across in v6, as well as coded a boost and everything.

I can't say much for v5.12, though. There's some placeholder code in place for his rail S_SKIN, so he uses Custom2 instead of SPIN to twist, but it's little more than that. He cannot boost while grinding or anything, but he's functional at least.
 
Okay, so I can't test it, HOWEVER, judging on the gifs, it looks as if left and right will control speed.
(I'm REALLY hoping for a set up based on schemes like wasd for moving, and fgh for custom 1 2 and 3[q and e are jump and spin for me. I'm a one handed guy. :3])
 
The controls are actually customizable you can either turn to face the rails next to you like heroes or sa2 or use weap prev and weap next to instant hop to other rails (or jump to your doom)
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