Thank you all for the wonderful years

Coming from someone who joined this community in 2006, back when I was 16, I wholly understand the sentiment of being burnt out. Even the time it takes for my creations to see the light of day has increased significantly.

Regardless, I wish you all the best. May your future endeavors, and goals be as wonderful as you imagined.
 
I'd say the time you were here was well spent.
Your artstyle has definitely left a mark on the game and will probably persist for it's lifespan.
Good luck on any future endeavors you may have, MotorRoach!

Also, this goes out to all STJr members: can you stop retiring from this game? It's killing us.
 
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Man MotorRoach... Thanks for teaching me about character design and Srb2 Sprite art style back in 2015-2016.

I've learned a lot from you. Now I'm finally getting back to the works with my character that I leaved behind in 2.1 era (left the community before because in other modding interests). Now I'm back in 2.2 with a whole new sprite set for my character of course lol.

I also give spriting advice you told me back then to others who needs it.

Hope we can talk again at some point soon or later, once at least!

Thanks for all, you and the whole team got srb2 on a really good state!
 
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Wait yo I only saw this until now, your a really cool guy and you've helped me not just make my own pixel art but my own art in general, and I was mind blown to learn you worked on stuff like that tmnt game when you made that tutorial video which I think is very good. I hope you do well and maybe visit back sometime, tho I'm not telling you what to do
 
Sorry to shock all of you, but today I announce that I'm leaving the SRB2 team and community as a whole. I never thought this day would come, but my batteries have been fully spent. And let me tell you, said batteries have been kicking for a long time.

It can seem sudden now to read this, but in retrospect, it's crazy to think of how long I've truly spent in this game. I've joined this community back in 2007, back when I was just 12, to get to know the other people around and slowly work on other mods for the game, getting unspeakable amounts of art experience in the process, and eventually becoming a dev for the game back in 2014, to which I had helped as much as I could develop the game... it's been more than a decade since then! I'm surprised I didn't get burnt out much earlier!

But even though I thought I'd never get tired of the game, unfortunately, age has been catching up to me. I'm no longer an eager young man who can work on the same project extensively. I'm soon entering my 30s, and I no longer have the energy to do the demanding amount of sprites that SRB2 requires like I did in my younger years, and working on the same thing for over a decade will get exhausting, no matter what it is. A lot of you may have noticed a heavy slow down on any sort of SRB2 related work of mine for the last year, and it's because I've hit my limit for a while now, and I've been struggling to make anything else either for the game or mods. On top of that, I've gotten a professional career for a few years now as my main focus, and projects of my own that I'd like to focus in the future.

When I made my contributions for the game, I had the partial goal to recreate the main style in a way that would be easier to analyze and reference for community members to understand, giving a more flexible base that was more animation friendly for starting artists to work with, so I think I've offered everything I could. Not just in terms of sprite work for SRB2 and some community mods, but I've tried my best to teach the community how they too could achieve better results at making the art that they love for their own sprite work and mods, providing guides and tutorials and direct feedback on how to get better at it. I'm beyond happy to say that the community has learned greatly, and some times I dare say even surpassed my own work, so I feel comfort in knowing the community will be able to keep creating amazing things when I'm no longer around!

Even though I'm quitting and I might not come back, I think both the game and its community are in a great shape, MUCH better than it was back when I joined it in my young years. What's being made for the future updates of SRB2 is genuinely mind blowing to me in ways that I didn't even dream possible, and I wish I could talk about it, but it's something that will have to be shown later in the future. I just know it'll be worth the wait!

I have a lot to thank SRB2 for. As crazy as it sounds, it's how I managed to even become a professional at art that I am today, and hell, it's how I even managed to learn how to speak English fluently, having been born in Brazil and not having any experience prior, so speaking with the community gave me much experience on such. And I still thank you all for having been such a supporting community, and I hope you all keep on creating amazing things together!

Maybe one day you'll come across something else I've helped work on. I do intend to keep creating and animating things I enjoy!


Thank you all for everything,
-Roach
Holy shit. I never thought this day would ever come. Part of me is too stubborn to accept that you're leaving, but the other part knows better. You've definitely earned your leave, Roach. You've taken this community to great heights by leaps and bounds, and if I know better, that's an understatement! You've been the MVP in so many SRB2-related projects and I'm sure some wouldn't have seen the light of day had it not been for your contributions. Whenever a friend talks to me about sprite art, I always bring you up as the golden standard of what I aim to be like someday, even if I'm pretty far from it as of writing this. You've been a big inspiration to not only the SRB2 and Art community, but basically everything you've touched as a whole!

You're always free to pop back in and check to see if the community ain't up in flames, we're always happy to welcome you back, even if for a short visit! I know you'll go far, even moreso than you have already. Godspeed, MotorRoach! We all believe in you!
 
Holy shit. I never thought this day would ever come. Part of me is too stubborn to accept that you're leaving, but the other part knows better. You've definitely earned your leave, Roach. You've taken this community to great heights by leaps and bounds, and if I know better, that's an understatement! You've been the MVP in so many SRB2-related projects and I'm sure some wouldn't have seen the light of day had it not been for your contributions. Whenever a friend talks to me about sprite art, I always bring you up as the golden standard of what I aim to be like someday, even if I'm pretty far from it as of writing this. You've been a big inspiration to not only the SRB2 and Art community, but basically everything you've touched as a whole!

You're always free to pop back in and check to see if the community ain't up in flames, we're always happy to welcome you back, even if for a short visit! I know you'll go far, even moreso than you have already. Godspeed, MotorRoach! We all believe in you!
This.
 
The ways you've helped this game grow over the years is actually unreal, you more than deserve the retirement man. There's no shortage of talent in the community that you've helped make possible to keep things chugging along.
Beyond excited to see where you go next, because I know damn well your skillset is going to be desirable to someone! Keep going strong.
 
Man, it's really difficult to keep up within the community at times. Hope you do well with what you have, you're a master at drawing and being creative with your stuff!
 
Sorry to shock all of you, but today I announce that I'm leaving the SRB2 team and community as a whole. I never thought this day would come, but my batteries have been fully spent. And let me tell you, said batteries have been kicking for a long time.

It can seem sudden now to read this, but in retrospect, it's crazy to think of how long I've truly spent in this game. I've joined this community back in 2007, back when I was just 12, to get to know the other people around and slowly work on other mods for the game, getting unspeakable amounts of art experience in the process, and eventually becoming a dev for the game back in 2014, to which I had helped as much as I could develop the game... it's been more than a decade since then! I'm surprised I didn't get burnt out much earlier!

But even though I thought I'd never get tired of the game, unfortunately, age has been catching up to me. I'm no longer an eager young man who can work on the same project extensively. I'm soon entering my 30s, and I no longer have the energy to do the demanding amount of sprites that SRB2 requires like I did in my younger years, and working on the same thing for over a decade will get exhausting, no matter what it is. A lot of you may have noticed a heavy slow down on any sort of SRB2 related work of mine for the last year, and it's because I've hit my limit for a while now, and I've been struggling to make anything else either for the game or mods. On top of that, I've gotten a professional career for a few years now as my main focus, and projects of my own that I'd like to focus in the future.

When I made my contributions for the game, I had the partial goal to recreate the main style in a way that would be easier to analyze and reference for community members to understand, giving a more flexible base that was more animation friendly for starting artists to work with, so I think I've offered everything I could. Not just in terms of sprite work for SRB2 and some community mods, but I've tried my best to teach the community how they too could achieve better results at making the art that they love for their own sprite work and mods, providing guides and tutorials and direct feedback on how to get better at it. I'm beyond happy to say that the community has learned greatly, and some times I dare say even surpassed my own work, so I feel comfort in knowing the community will be able to keep creating amazing things when I'm no longer around!

Even though I'm quitting and I might not come back, I think both the game and its community are in a great shape, MUCH better than it was back when I joined it in my young years. What's being made for the future updates of SRB2 is genuinely mind blowing to me in ways that I didn't even dream possible, and I wish I could talk about it, but it's something that will have to be shown later in the future. I just know it'll be worth the wait!

I have a lot to thank SRB2 for. As crazy as it sounds, it's how I managed to even become a professional at art that I am today, and hell, it's how I even managed to learn how to speak English fluently, having been born in Brazil and not having any experience prior, so speaking with the community gave me much experience on such. And I still thank you all for having been such a supporting community, and I hope you all keep on creating amazing things together!

Maybe one day you'll come across something else I've helped work on. I do intend to keep creating and animating things I enjoy!


Thank you all for everything,
-Roach
Wow, to think how crazy it is to read that you're going to move on new horizons - and yet makes total sense when you put those very particular factors as a reason to retire [age affecting stamina and professional career]...but I can sure say that a lot of your work has influenced SRB2 officially and unofficially as you said [and also Ring Racers], so at least I know that you are moving on in peace knowing the legacy you've left here and how thankful you seem to be for all that SRB2 brought to ya.

Take care Roach, wishing ya success on your next ventures :]
 
no man, 😭😭
goodbye roach, you are the one who made me start spriting, and drawing again. thanks you..
 
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Efforts of yours? Permanently engraved into this community, Forever shall we remember one of the greatest people that could ever enter this community, Thank you, For everything.
 
Deserved cheers for everything you've contributed to the game and the community! Remember to take care about health on all aspects because that's also important (after all, i'm pretty sure that's a main reason why a decision like this happens on the first place)
 
Sorry to shock all of you, but today I announce that I'm leaving the SRB2 team and community as a whole. I never thought this day would come, but my batteries have been fully spent. And let me tell you, said batteries have been kicking for a long time.

It can seem sudden now to read this, but in retrospect, it's crazy to think of how long I've truly spent in this game. I've joined this community back in 2007, back when I was just 12, to get to know the other people around and slowly work on other mods for the game, getting unspeakable amounts of art experience in the process, and eventually becoming a dev for the game back in 2014, to which I had helped as much as I could develop the game... it's been more than a decade since then! I'm surprised I didn't get burnt out much earlier!

But even though I thought I'd never get tired of the game, unfortunately, age has been catching up to me. I'm no longer an eager young man who can work on the same project extensively. I'm soon entering my 30s, and I no longer have the energy to do the demanding amount of sprites that SRB2 requires like I did in my younger years, and working on the same thing for over a decade will get exhausting, no matter what it is. A lot of you may have noticed a heavy slow down on any sort of SRB2 related work of mine for the last year, and it's because I've hit my limit for a while now, and I've been struggling to make anything else either for the game or mods. On top of that, I've gotten a professional career for a few years now as my main focus, and projects of my own that I'd like to focus in the future.

When I made my contributions for the game, I had the partial goal to recreate the main style in a way that would be easier to analyze and reference for community members to understand, giving a more flexible base that was more animation friendly for starting artists to work with, so I think I've offered everything I could. Not just in terms of sprite work for SRB2 and some community mods, but I've tried my best to teach the community how they too could achieve better results at making the art that they love for their own sprite work and mods, providing guides and tutorials and direct feedback on how to get better at it. I'm beyond happy to say that the community has learned greatly, and some times I dare say even surpassed my own work, so I feel comfort in knowing the community will be able to keep creating amazing things when I'm no longer around!

Even though I'm quitting and I might not come back, I think both the game and its community are in a great shape, MUCH better than it was back when I joined it in my young years. What's being made for the future updates of SRB2 is genuinely mind blowing to me in ways that I didn't even dream possible, and I wish I could talk about it, but it's something that will have to be shown later in the future. I just know it'll be worth the wait!

I have a lot to thank SRB2 for. As crazy as it sounds, it's how I managed to even become a professional at art that I am today, and hell, it's how I even managed to learn how to speak English fluently, having been born in Brazil and not having any experience prior, so speaking with the community gave me much experience on such. And I still thank you all for having been such a supporting community, and I hope you all keep on creating amazing things together!

Maybe one day you'll come across something else I've helped work on. I do intend to keep creating and animating things I enjoy!


Thank you all for everything,
-Roach
thank you to be a inspiration to me and other SRB2 spriters, you work on this game will be aprecciated to much, we will miss you to much
 
Hey, you did a great job. To think that I was just born around the time you joined the community...time flies. You were (unless you still do art stuff, but as a hobby of sorts) a great artist and, as I saw, a great inspiration to the many people who love SRB2! Thanks for being here, your contributions made a fantastic difference.
 
Sorry to shock all of you, but today I announce that I'm leaving the SRB2 team and community as a whole. I never thought this day would come, but my batteries have been fully spent. And let me tell you, said batteries have been kicking for a long time.

It can seem sudden now to read this, but in retrospect, it's crazy to think of how long I've truly spent in this game. I've joined this community back in 2007, back when I was just 12, to get to know the other people around and slowly work on other mods for the game, getting unspeakable amounts of art experience in the process, and eventually becoming a dev for the game back in 2014, to which I had helped as much as I could develop the game... it's been more than a decade since then! I'm surprised I didn't get burnt out much earlier!

But even though I thought I'd never get tired of the game, unfortunately, age has been catching up to me. I'm no longer an eager young man who can work on the same project extensively. I'm soon entering my 30s, and I no longer have the energy to do the demanding amount of sprites that SRB2 requires like I did in my younger years, and working on the same thing for over a decade will get exhausting, no matter what it is. A lot of you may have noticed a heavy slow down on any sort of SRB2 related work of mine for the last year, and it's because I've hit my limit for a while now, and I've been struggling to make anything else either for the game or mods. On top of that, I've gotten a professional career for a few years now as my main focus, and projects of my own that I'd like to focus in the future.

When I made my contributions for the game, I had the partial goal to recreate the main style in a way that would be easier to analyze and reference for community members to understand, giving a more flexible base that was more animation friendly for starting artists to work with, so I think I've offered everything I could. Not just in terms of sprite work for SRB2 and some community mods, but I've tried my best to teach the community how they too could achieve better results at making the art that they love for their own sprite work and mods, providing guides and tutorials and direct feedback on how to get better at it. I'm beyond happy to say that the community has learned greatly, and some times I dare say even surpassed my own work, so I feel comfort in knowing the community will be able to keep creating amazing things when I'm no longer around!

Even though I'm quitting and I might not come back, I think both the game and its community are in a great shape, MUCH better than it was back when I joined it in my young years. What's being made for the future updates of SRB2 is genuinely mind blowing to me in ways that I didn't even dream possible, and I wish I could talk about it, but it's something that will have to be shown later in the future. I just know it'll be worth the wait!

I have a lot to thank SRB2 for. As crazy as it sounds, it's how I managed to even become a professional at art that I am today, and hell, it's how I even managed to learn how to speak English fluently, having been born in Brazil and not having any experience prior, so speaking with the community gave me much experience on such. And I still thank you all for having been such a supporting community, and I hope you all keep on creating amazing things together!

Maybe one day you'll come across something else I've helped work on. I do intend to keep creating and animating things I enjoy!


Thank you all for everything,
-Roach
Sucks to see you go.
While I didn't expect this to happen, I'm still glad you helped out in the SRB2 community and wish you luck in life in the foreseeable future. 👍
 

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