Ryder The Falcon - The Rock-Solid Dark Destroyer

Ryder The Falcon - The Rock-Solid Dark Destroyer 1.0.3

Not sure if this was brought up but since 2.11, Ryder had a visual bug where certain characters (including Flare) don't go in their ball form when Ryder grabs them. There is also another effect where Ryder is allowed to walk with the character in hand in certain scenarios.

Not to mention another bug with the deprecated P_TeleportMove. This might have to do with the way Flare's catch-up mechanic works. Not too sure.

Might work to get this fixed now before they're completely broken in 2.12.
 

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Not sure if this was brought up but since 2.11, Ryder had a visual bug where certain characters (including Flare) don't go in their ball form when Ryder grabs them. There is also another effect where Ryder is allowed to walk with the character in hand in certain scenarios.

Not to mention another bug with the deprecated P_TeleportMove. This might have to do with the way Flare's catch-up mechanic works. Not too sure.

Might work to get this fixed now before they're completely broken in 2.12.
...I'm building a character who's supposed to be able to walk around while carrying other players (she can't throw them, though; the carrying is intended for her and her patient to be able to stay on the move while she's healing or reviving someone without the other player having to manually synchronize their movements with hers, and as such, while she can run and jump while carrying players, she can't pick up opponents at all and the other player can make her drop them at any time).

So, uh, I might want to look at this bug.

(I'm currently using Dirfex as a template for the carrying. That might not have been a good idea.)
 

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Hey for some reason Ryder's no longer loading? Like I add him in but he doesn't seem to be available?

EDIT: Oh, it seems he has a conflict with The Derp?
 
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