• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

Sploinky the hedgeharg

Chipjam

Member
look! its the 9999th sonic parody ever!

but yknow its a woman this time!! TOTALLY DIFFERENT!

anyways, all jokes aside, her moveset is as follows:
Jump+Jump: Speed Slam
Similarly to the Agility Thok in FXCell, you get sent rocketing downwards and when you land, you get sent up decently higher than your regular jump (im making it amy's jump height), the difference lies on the fact that the move always behaves this way (so you cant just lightly tap for a jumpthok, or stop holding jump at the last moment to not get the bouncing part). oh and on an unrelated note: it adds 10 speed to whatever speed you are at.
Jump+Spin: Flying Kick
its like a double jump, but it gets more powerful the faster you go! the flying kick height limit is regular tail bounce level (at max speed shoes), and a minimum of knuckles' jump height (while standing still).

though shes not getting dashmode, as i believe it wouldnt benefit her much and would just make her unecessarily too fast.

sprite progress is not very great, i never sprited before and im just throwing random stuff at the wall until something sticks :P
but id say its way better than learning lua or anything else atleast lol so meh

Note: these are only 8 of the 20-or-so sprites i made, and theyre all subject to change as development goes on (specially that a3a7 sprite. ew.)
Post automatically merged:

and by the way, ive already got a coder friend luckily, so atleast i wont have to worry about that lolz
 

Attachments

  • SIGNA0.png
    SIGNA0.png
    1.1 KB · Views: 52
  • XTRAA0.png
    XTRAA0.png
    550 bytes · Views: 43
  • XTRAC0.png
    XTRAC0.png
    426 bytes · Views: 42
  • STNDA1.png
    STNDA1.png
    941 bytes · Views: 44
  • STNDA2A8.png
    STNDA2A8.png
    985 bytes · Views: 43
  • STNDA3A7.png
    STNDA3A7.png
    891 bytes · Views: 38
  • STNDA4A6.png
    STNDA4A6.png
    865 bytes · Views: 40
  • STNDA5.png
    STNDA5.png
    866 bytes · Views: 44
i know this may not be how you intended it to, but kinda looks like a fusion between sonki and talez
oh lol i actually took some inspiration from talez for her design, nice to see you noticed!
did you know her shoe and bowtie color is based off of 8 bit sonic 1? thats why its orange
Post automatically merged:

im currently tweaking some of her sprites to include basic level shading(mainly the walk frames)

the reason her a4a6 frames arent named yet is because... i dont know how to name them
theres only 4 frames unlike the regular 8, and its all named really weirdly, if anyone can help with this and other sprite file namings, id appreciate it!

discord is chipjam if anyone would like to contact me, im also in the srb2 official server.
 

Attachments

  • WALKA5.png
    WALKA5.png
    915 bytes · Views: 33
  • WALKB5.png
    WALKB5.png
    940 bytes · Views: 29
  • WALKC5.png
    WALKC5.png
    907 bytes · Views: 28
  • WALKD5.png
    WALKD5.png
    938 bytes · Views: 31
  • Untitled408_20240219115143.png
    Untitled408_20240219115143.png
    1 KB · Views: 32
  • Untitled408_20240221080159.png
    Untitled408_20240221080159.png
    1.1 KB · Views: 31
  • Untitled408_20240221080429.png
    Untitled408_20240221080429.png
    1 KB · Views: 27
  • Untitled415_20240221075809.png
    Untitled415_20240221075809.png
    1.1 KB · Views: 36
Last edited:
oh yeah this mod is on hold, i lost motivation to work on her and ehr sprites suck so if i ever return to working on her shes getting a full resprite

im learning lua currently, i might release a simple lua script soon
 

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top