1.6.2 Changelog:
Every level (with the exception of the special stages and Cyberdime Core 2 for now) has been converted to UDMF. There might be some lingering issues thanks to the porting process as this was my first real time tinkering with UZB, so if there any big noteworthy problems please...
at the start of the level, instead of going forward you instead take the path on the right and you should see it during the underwater sliding part
it might take a few tries to get though
i am quite a big fan of outcome memories and enjoy playing it alot (mostly) but,
this does look pretty interesting so far and i'm hoping this project goes well and gets a release
1.6.1 Changelog:
Made a multitude of changes to several levels, some more noticable than others.
Terrace Mountain has once again undergone a few aesthetic changes to feel a little bit more like the old level while still primarily keeping in line with the rocky haunted theme.
(It's special...
1.6 Changelog:
Multiple Levels have recieved changes/additions of varing degrees, most notably that Terrace Mountain 2 and Amaranthine Outpost 1 recieved the most amount of changes.
Molten Tunnels now finally has a proper 2nd act again, delving much more into that crystal cavern theme that act...
Right so uhh...i'm not the best with making these sort of posts but i figured i'd say this now before i forget about it or people start asking about it but yes, i'm very much aware of cyberdime instantly sigsegving the moment you load it up.
Can i do anything about it? nope, as the issue isn't...
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