Controls:
Control configuration is now saved
Added hold controls (tazspin command)
Taz still has the spindash but can only "curl" on slopes or holding spin when hitting a spring
You can release the spindash with the joystick/move keys
Abilities:
Taz can use abilities again after bouncing on a...
I'm assuming that you don't want to use the vanilla waiting state for this so
After checking if the player is in that custom waiting state do something like this:
if player.cmd.forwardmove != 0
or player.cmd.sidemove != 0 then
player.mo.state = S_PLAY_WALK (or whatever state you like)
end
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